Skip to the page
RUST ANALYTICS
LIVE89,659PLY11,742SRV
QUOTE 85.243.40.216:28015 Offline checked 1d ago

WindowsGSM - Server #1

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,102
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
11 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average653/675−135−17.1%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average212/200−71−25.0%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average591/600−1−0.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average477/500−52−9.8%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average463/480+3+0.6%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average463/525−115−20.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on WindowsGSM - Server #1?

No gather rate is given in the name of WindowsGSM - Server #1. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on WindowsGSM - Server #1?

The game generates the procedural map on WindowsGSM - Server #1.

Population

Where does WindowsGSM - Server #1 sit in the rankings?

For the last seven days, WindowsGSM - Server #1 holds rank #16,102 on player hours, in the top 70% of all ranked servers.

How full is WindowsGSM - Server #1?

Right now, WindowsGSM - Server #1 is offline; the last sighting was 39 hours ago. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does WindowsGSM - Server #1 wipe?

The record holds too few of WindowsGSM - Server #1's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 39 hours old.

Server Details

What is the server location for WindowsGSM - Server #1?

There is no region published for WindowsGSM - Server #1. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 85.243.40.216:28015.

What Rust version is WindowsGSM - Server #1 running?

The version in use at WindowsGSM - Server #1: Rust network protocol 2636 and build 170545, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is WindowsGSM - Server #1 and is it currently online?

WindowsGSM - Server #1 is down. The last time we saw it was 39 hours ago. First sighting by Rust Analytics: 11 November 2026.

Tags & Filters

How should you interpret the tags on WindowsGSM - Server #1?

These tags are published by WindowsGSM - Server #1 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2636 (Protocol): To join, your game needs protocol 2636; cs170545 (Build): It runs build 170545; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature WindowsGSM - Server #1?

On Rust Analytics, WindowsGSM - Server #1 matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What steps do I take to join WindowsGSM - Server #1?

The console route: start Rust, press F1, enter client.connect 85.243.40.216:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,gmrust,cs170545,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2636
Protocol To join, your game needs protocol 2636.
cs170545
Build It runs build 170545.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.