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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 86.135.134.56:28015 Offline checked 4h ago

cdogservers.net - Public

Players · last
0/ 400
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 400
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#16,161
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
Procedural Map · seed 1337
First seen
12 Nov 2026
no hostname published

Players

AveragePeak
0123402:0004:0006:0007:0009:0011:00

Hourly average and peak, UTC.

Server performance

05010015020002:0004:0006:0007:0009:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average60/250−223−78.8%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on cdogservers.net - Public?

The name of cdogservers.net - Public carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on cdogservers.net - Public?

cdogservers.net - Public uses a procedural map of size 6,000 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does cdogservers.net - Public sit in the rankings?

In the top 70% of all ranked servers, cdogservers.net - Public is #16,161 on player hours over the last seven days.

What is the population on cdogservers.net - Public?

At present, cdogservers.net - Public is offline; the last sighting was 4 hours ago. Average players over the last seven days: 0.

Wipe Frequency

When does cdogservers.net - Public schedule its wipes?

There are too few wipes on record for cdogservers.net - Public to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. Its world now is 23 days 14 hours old.

Server Info

Where can cdogservers.net - Public be found?

There is no region published for cdogservers.net - Public. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 86.135.134.56:28015.

How is the performance on cdogservers.net - Public?

Average server fps for the last 48 hours is 94; the floor was 53. At its peak it held 209,476 entities: buildings, deployables and the rest of the world. Up to 3,187 MB of memory was used. Low fps and growing entities are the source of felt lag.

cdogservers.net - Public runs which version of Rust?

The version in use at cdogservers.net - Public: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is cdogservers.net - Public up, and how consistent is its uptime?

No response from cdogservers.net - Public. It was last seen 4 hours ago. The reported uptime puts its last restart at about 5 hours ago. 12 November 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on cdogservers.net - Public?

Published by cdogservers.net - Public for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp400 (Max players): Slot count: 400; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does cdogservers.net - Public show up in Rust Analytics lists and filters?

On Rust Analytics, cdogservers.net - Public matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to cdogservers.net - Public?

Type client.connect 86.135.134.56:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp400
Max players Slot count: 400.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.