cdogservers.net - Public
Key statistics
the figures behind the quote- Players now
- 0/ 400 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 23d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 6000 Procedural Map · seed 1337
- First seen
- 12 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 60/250 | ▼−223−78.8% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on cdogservers.net - Public?
The name of cdogservers.net - Public carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on cdogservers.net - Public?
cdogservers.net - Public uses a procedural map of size 6,000 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
Where does cdogservers.net - Public sit in the rankings?
In the top 70% of all ranked servers, cdogservers.net - Public is #16,161 on player hours over the last seven days.
What is the population on cdogservers.net - Public?
At present, cdogservers.net - Public is offline; the last sighting was 4 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does cdogservers.net - Public schedule its wipes?
There are too few wipes on record for cdogservers.net - Public to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. Its world now is 23 days 14 hours old.
Server Info
Where can cdogservers.net - Public be found?
There is no region published for cdogservers.net - Public. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 86.135.134.56:28015.
How is the performance on cdogservers.net - Public?
Average server fps for the last 48 hours is 94; the floor was 53. At its peak it held 209,476 entities: buildings, deployables and the rest of the world. Up to 3,187 MB of memory was used. Low fps and growing entities are the source of felt lag.
cdogservers.net - Public runs which version of Rust?
The version in use at cdogservers.net - Public: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is cdogservers.net - Public up, and how consistent is its uptime?
No response from cdogservers.net - Public. It was last seen 4 hours ago. The reported uptime puts its last restart at about 5 hours ago. 12 November 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on cdogservers.net - Public?
Published by cdogservers.net - Public for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp400 (Max players): Slot count: 400; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does cdogservers.net - Public show up in Rust Analytics lists and filters?
On Rust Analytics, cdogservers.net - Public matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
How can I connect to cdogservers.net - Public?
Type client.connect 86.135.134.56:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp400
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.