Skip to the page
RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 86.138.171.178:28015 Offline checked 15d ago

test server

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,959
top 70%
Rank · 7d ago
#6,251
8708 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
19 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct22 Oct25 Oct29 Oct1 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.4 days
between real wipes
on rhythm
50%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Wed 28 OctTue 27 OctTue 27 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –
Wed 28 Oct, 00:58 UTC15d ago 0 – – 1
Tue 27 Oct, 16:12 UTC15d ago 1 – 0.4 days 1
Tue 27 Oct, 04:24 UTC16d ago 1 – 0.5 days 1
Mon 26 Oct, 21:55 UTC16d ago 1 – 0.3 days 1
Mon 26 Oct, 13:42 UTC17d ago 1 – 0.3 days 1
Mon 26 Oct, 05:47 UTC17d ago 1 – 0.3 days 1
Sun 25 Oct, 21:48 UTC17d ago 1 – 0.3 days 0
Fri 23 Oct, 14:28 UTC20d ago 1 halved by day 1 2.3 days 0
Thu 22 Oct, 19:32 UTC20d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on test server?

The name of test server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Activity

What position does test server hold in the server rankings?

For the last seven days, test server holds rank #14,959 on player hours, in the top 70% of all ranked servers.

How many players does test server have?

At present, test server is offline; the last sighting was 15 days 15 hours ago.

Wipe Cycle

How does test server handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked.

How often does test server wipe?

test server wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 15 days 15 hours ago the current world was created.

Server Details

What is the location of test server?

For test server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 86.138.171.178:28015 is its address.

What Rust version is test server running?

The build is Rust network protocol 2635 and build 168909 on Windows, running on test server. Joining requires the same protocol on your game, which Steam updates.

Is test server up, and how consistent is its uptime?

No response from test server. It was last seen 15 days 15 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 19 October 2026.

Server Tags

How should you interpret the tags on test server?

These tags are published by test server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

test server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, test server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to test server?

Type client.connect 86.138.171.178:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity: 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.