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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 86.150.24.156:28015 Offline checked 1d ago

cdogservers.net - Public

Players · last
0/ 400
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 400
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,102
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
Procedural Map · seed 1337
First seen
6 Nov 2026
no hostname published

Players

AveragePeak
0123417:0018:00

Hourly average and peak, UTC.

Server performance

025507510017:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Nov. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Nov7 Nov8 Nov9 Nov10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Rules & Settings

How is cdogservers.net - Public configured in terms of rules and settings?

The name of cdogservers.net - Public carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on cdogservers.net - Public?

The map on cdogservers.net - Public is procedural, size 6,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

Where does cdogservers.net - Public sit in the rankings?

For the last seven days, cdogservers.net - Public holds rank #16,102 on player hours, in the top 70% of all ranked servers.

How full is cdogservers.net - Public?

At present, cdogservers.net - Public is offline; the last sighting was 45 hours ago. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does cdogservers.net - Public wipe?

No rhythm can be told for cdogservers.net - Public yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. 23 days 15 hours ago the current world was created.

Server Info

Where can cdogservers.net - Public be found?

For cdogservers.net - Public, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 86.150.24.156:28015.

How is the performance on cdogservers.net - Public?

The last 48 hours average 93 server fps, the low being 88. The entity count reached 209,698, covering buildings, deployables and all else in the world. Up to 3,211 MB of memory was used. A climbing entity count plus low fps is the lag players report.

cdogservers.net - Public is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Windows, running on cdogservers.net - Public. Your game needs the same protocol to get in; Steam takes care of the update.

Is cdogservers.net - Public up, and how consistent is its uptime?

cdogservers.net - Public is down. The last time we saw it was 45 hours ago. The reported uptime puts its last restart at about 16 hours ago. 5 full days have passed with 76% uptime, 91 of 120 hours. First sighting by Rust Analytics: 6 November 2026.

Server Tags

How should you interpret the tags on cdogservers.net - Public?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp400 (Max players): Slot count: 400; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which cdogservers.net - Public publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature cdogservers.net - Public?

On Rust Analytics, cdogservers.net - Public matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join cdogservers.net - Public?

Type client.connect 86.150.24.156:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp400
Max players Slot count: 400.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.