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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 86.190.54.164:28015 Online checked 5m ago

cdogservers.net - Public

Players · last
0/ 400
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 400
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#16,161
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
Procedural Map · seed 1337
First seen
12 Nov 2026
no hostname published

Players

0123413:1013:3513:5514:2014:4015:05

Every five minutes, from the Steam server list.

Server performance

05010015020011:0012:0013:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average60/250−223−78.8%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%

Quick answers

from the figures on this page

Server Rules

How is cdogservers.net - Public configured in terms of rules and settings?

No gather rate appears in the name of cdogservers.net - Public. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on cdogservers.net - Public?

cdogservers.net - Public uses a procedural map of size 6,000 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of cdogservers.net - Public?

In the top 70% of all ranked servers, cdogservers.net - Public is #16,161 on player hours over the last seven days.

How many players does cdogservers.net - Public have?

On cdogservers.net - Public, 0 players are in now, out of 400 slots. Average players over the last seven days: 0.

Wipe Frequency

When does cdogservers.net - Public schedule its wipes?

There are too few wipes on record for cdogservers.net - Public to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. Its world now is 23 days 14 hours old.

Server Info

Where can cdogservers.net - Public be found?

No region is published by cdogservers.net - Public. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 86.190.54.164:28015 is its address.

Is cdogservers.net - Public performing well?

The last 48 hours average 102 server fps, the low being 87. 209,564 entities is the maximum carried: buildings, deployables and everything else. Up to 3,143 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

cdogservers.net - Public runs which version of Rust?

The version in use at cdogservers.net - Public: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of cdogservers.net - Public?

Online at this moment: cdogservers.net - Public. Its own uptime figure dates the last restart to roughly 9 hours ago. The earliest Rust Analytics saw it was 12 November 2026.

Tags & Filters

How should you interpret the tags on cdogservers.net - Public?

Published by cdogservers.net - Public for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp400 (Max players): It holds 400 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does cdogservers.net - Public show up in Rust Analytics lists and filters?

These Rust Analytics lists include cdogservers.net - Public: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join cdogservers.net - Public?

Type client.connect 86.190.54.164:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp400
Max players It holds 400 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.