cdogservers.net - Public
Key statistics
the figures behind the quote- Players now
- 0/ 400 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 23d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 6000 Procedural Map · seed 1337
- First seen
- 12 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 60/250 | ▼−223−78.8% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% |
Quick answers
from the figures on this pageServer Rules
How is cdogservers.net - Public configured in terms of rules and settings?
No gather rate appears in the name of cdogservers.net - Public. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on cdogservers.net - Public?
cdogservers.net - Public uses a procedural map of size 6,000 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What is the rank of cdogservers.net - Public?
In the top 70% of all ranked servers, cdogservers.net - Public is #16,161 on player hours over the last seven days.
How many players does cdogservers.net - Public have?
On cdogservers.net - Public, 0 players are in now, out of 400 slots. Average players over the last seven days: 0.
Wipe Frequency
When does cdogservers.net - Public schedule its wipes?
There are too few wipes on record for cdogservers.net - Public to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. Its world now is 23 days 14 hours old.
Server Info
Where can cdogservers.net - Public be found?
No region is published by cdogservers.net - Public. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 86.190.54.164:28015 is its address.
Is cdogservers.net - Public performing well?
The last 48 hours average 102 server fps, the low being 87. 209,564 entities is the maximum carried: buildings, deployables and everything else. Up to 3,143 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
cdogservers.net - Public runs which version of Rust?
The version in use at cdogservers.net - Public: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of cdogservers.net - Public?
Online at this moment: cdogservers.net - Public. Its own uptime figure dates the last restart to roughly 9 hours ago. The earliest Rust Analytics saw it was 12 November 2026.
Tags & Filters
How should you interpret the tags on cdogservers.net - Public?
Published by cdogservers.net - Public for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp400 (Max players): It holds 400 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does cdogservers.net - Public show up in Rust Analytics lists and filters?
These Rust Analytics lists include cdogservers.net - Public: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join cdogservers.net - Public?
Type client.connect 86.190.54.164:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp400
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.