cdogservers.net - Public
Key statistics
the figures behind the quote- Players now
- 0/ 400 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,102 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 23d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 6000 Procedural Map · seed 1337
- First seen
- 11 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Nov. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average | 648/675 | ▼−146−18.4% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average | 213/200 | ▼−143−40.2% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average | 580/600 | ▼−12−2.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average | 483/500 | ▼−49−9.3% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 464/480 | ▲+5+1.1% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average | 460/525 | ▼−109−19.1% |
Quick answers
from the figures on this pageServer Rules
How is cdogservers.net - Public configured in terms of rules and settings?
No gather rate is given in the name of cdogservers.net - Public. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on cdogservers.net - Public?
The map on cdogservers.net - Public is procedural, size 6,000, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
What is the rank of cdogservers.net - Public?
For the last seven days, cdogservers.net - Public holds rank #16,102 on player hours, in the top 70% of all ranked servers.
How full is cdogservers.net - Public?
Right now, cdogservers.net - Public is offline; the last sighting was 13 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does cdogservers.net - Public wipe?
The record holds too few of cdogservers.net - Public's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 23 days 15 hours.
Server Details
What is the location of cdogservers.net - Public?
There is no region published for cdogservers.net - Public. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 86.190.58.123:28015 is its address.
What is the performance like on cdogservers.net - Public?
The last 48 hours average 97 server fps, the low being 86. The entity count reached 209,554, covering buildings, deployables and all else in the world. Up to 3,354 MB of memory was used. Low fps and growing entities are the source of felt lag.
What Rust version is cdogservers.net - Public running?
The version in use at cdogservers.net - Public: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is cdogservers.net - Public up, and how consistent is its uptime?
cdogservers.net - Public is down. The last time we saw it was 13 hours ago. The reported uptime puts its last restart at about 6 hours ago. The earliest Rust Analytics saw it was 11 November 2026.
Server Tags
How should you interpret the tags on cdogservers.net - Public?
These tags are published by cdogservers.net - Public and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp400 (Max players): Slot count: 400; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does cdogservers.net - Public show up in Rust Analytics lists and filters?
These Rust Analytics lists include cdogservers.net - Public: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to cdogservers.net - Public?
The console route: start Rust, press F1, enter client.connect 86.190.58.123:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp400
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.