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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 86.190.58.123:28015 Offline checked 13h ago

cdogservers.net - Public

Players · last
0/ 400
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 400
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#16,102
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
Procedural Map · seed 1337
First seen
11 Nov 2026
no hostname published

Players

AveragePeak
0123419:0020:0022:0023:0001:0002:00

Hourly average and peak, UTC.

Server performance

05010015020019:0020:0022:0023:0001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Nov. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Server Rules

How is cdogservers.net - Public configured in terms of rules and settings?

No gather rate is given in the name of cdogservers.net - Public. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on cdogservers.net - Public?

The map on cdogservers.net - Public is procedural, size 6,000, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of cdogservers.net - Public?

For the last seven days, cdogservers.net - Public holds rank #16,102 on player hours, in the top 70% of all ranked servers.

How full is cdogservers.net - Public?

Right now, cdogservers.net - Public is offline; the last sighting was 13 hours ago. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does cdogservers.net - Public wipe?

The record holds too few of cdogservers.net - Public's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 23 days 15 hours.

Server Details

What is the location of cdogservers.net - Public?

There is no region published for cdogservers.net - Public. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 86.190.58.123:28015 is its address.

What is the performance like on cdogservers.net - Public?

The last 48 hours average 97 server fps, the low being 86. The entity count reached 209,554, covering buildings, deployables and all else in the world. Up to 3,354 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is cdogservers.net - Public running?

The version in use at cdogservers.net - Public: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is cdogservers.net - Public up, and how consistent is its uptime?

cdogservers.net - Public is down. The last time we saw it was 13 hours ago. The reported uptime puts its last restart at about 6 hours ago. The earliest Rust Analytics saw it was 11 November 2026.

Server Tags

How should you interpret the tags on cdogservers.net - Public?

These tags are published by cdogservers.net - Public and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp400 (Max players): Slot count: 400; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does cdogservers.net - Public show up in Rust Analytics lists and filters?

These Rust Analytics lists include cdogservers.net - Public: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to cdogservers.net - Public?

The console route: start Rust, press F1, enter client.connect 86.190.58.123:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp400
Max players Slot count: 400.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.