Cyberbunny Staging Server
Key statistics
the figures behind the quote- Players now
- 1/ 20 5% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,374 top 60%
- Rank · 7d ago
- #11,015 ▼2359 places down
- Last wipe
- 19d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average | 484/500 | ▼−6−1.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average | 283/300 | ▼−25−8.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 159/200 | ▲+2+1.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average | 235/225 | ▼−62−20.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 28/250 | ▼−20−41.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average | 249/300 | ▲+5+2.0% |
Quick answers
from the figures on this pageServer Rules
How is Cyberbunny Staging Server configured in terms of rules and settings?
No gather rate appears in the name of Cyberbunny Staging Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Cyberbunny Staging Server?
A procedural map runs on Cyberbunny Staging Server, created by the game.
Activity
What position does Cyberbunny Staging Server hold in the server rankings?
In the top 60% of all ranked servers, Cyberbunny Staging Server is #13,374 on player hours over the last seven days.
How many players does Cyberbunny Staging Server have?
Right now, Cyberbunny Staging Server is offline; the last sighting was 19 days 20 hours ago.
Wipe Cycle
How often does Cyberbunny Staging Server wipe?
There are too few wipes on record for Cyberbunny Staging Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 19 days 21 hours ago the current world was created.
Server Info
Where can Cyberbunny Staging Server be found?
There is no region published for Cyberbunny Staging Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 86.191.185.174:28015.
What Rust version is Cyberbunny Staging Server running?
The version in use at Cyberbunny Staging Server: Rust network protocol 2633 and build 165217, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is Cyberbunny Staging Server up, and how consistent is its uptime?
Offline at this moment: Cyberbunny Staging Server. Last seen 19 days 20 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.
Tags & Filters
How should you interpret the tags on Cyberbunny Staging Server?
These tags are published by Cyberbunny Staging Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Cyberbunny Staging Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include Cyberbunny Staging Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join Cyberbunny Staging Server?
The console route: start Rust, press F1, enter client.connect 86.191.185.174:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp20
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.