mp-new-deepsea
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,462 top 70%
- Rank · 7d ago
- #15,262 ▼1200 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 138 on average | 53/100 | ▼−403−88.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 137 on average | 51/750 | ▼−243−82.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 133/100 | ▲+6+4.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 124 on average | 210/1000 | ▼−81−27.8% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 165/400 | ▼−40−19.3% | |
| 6 | Московская Классика для НовичковEU · groups of 8+ · weekly · 120 on average | 139/300 | ▲+15+11.8% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on mp-new-deepsea?
The name of mp-new-deepsea carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on mp-new-deepsea?
A procedural map runs on mp-new-deepsea, created by the game.
Player Count
Where does mp-new-deepsea sit in the rankings?
In the top 70% of all ranked servers, mp-new-deepsea is #16,462 on player hours over the last seven days.
What is the population on mp-new-deepsea?
At present, mp-new-deepsea is offline; the last sighting was 13 days 16 hours ago.
Wipe Cycle
When does mp-new-deepsea schedule its wipes?
There are too few wipes on record for mp-new-deepsea to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 13 days 16 hours ago the current world was created.
Server Details
What is the location of mp-new-deepsea?
No region is published by mp-new-deepsea. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 86.4.143.147:29600 is its address.
mp-new-deepsea is on which Rust version?
Rust network protocol 2635 and build 168909 on Windows is what mp-new-deepsea runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of mp-new-deepsea?
mp-new-deepsea is down. The last time we saw it was 13 days 16 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 29 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on mp-new-deepsea?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; builds (Build server): Base practice and design; creative (Creative): Creative building with no gathering; build as you please; training (Combat training): Loot is handed over for aim and PvP practice; modded (Modded): The Modded listing applies: plugins or settings change play, which mp-new-deepsea publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does mp-new-deepsea show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature mp-new-deepsea: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join mp-new-deepsea?
The console route: start Rust, press F1, enter client.connect 86.4.143.147:29600. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Gameplay
builds
creative
training
Mods and access
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.