mp-final-a
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,446 top 70%
- Rank · 7d ago
- #15,262 ▼1184 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average | 54/100 | ▼−373−87.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average | 49/750 | ▼−224−82.0% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average | 199/1000 | ▼−126−38.8% | |
| 4 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 132/100 | ▲+3+2.4% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 145/400 | ▼−49−25.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average | 367/1000 | ▲+317+640.2% |
Quick answers
from the figures on this pageRules & Settings
How is mp-final-a configured in terms of rules and settings?
No gather rate is given in the name of mp-final-a. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on mp-final-a?
A procedural map runs on mp-final-a, created by the game.
Player Count
What position does mp-final-a hold in the server rankings?
In the top 70% of all ranked servers, mp-final-a is #16,446 on player hours over the last seven days.
How many players does mp-final-a have?
At present, mp-final-a is offline; the last sighting was 13 days 17 hours ago.
Wipe Frequency
On what cycle does mp-final-a wipe?
There are too few wipes on record for mp-final-a to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 13 days 17 hours ago the current world was created.
Server Overview
What is the server location for mp-final-a?
There is no region published for mp-final-a. Rust Analytics reports the location a server claims, not the machine's actual location. 86.4.143.147:29700 is its address.
mp-final-a is on which Rust version?
The build is Rust network protocol 2635 and build 168909 on Windows, running on mp-final-a. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of mp-final-a?
Offline at this moment: mp-final-a. Last seen 13 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 29 October 2026.
Tags & Filters
What is the meaning of the tags on mp-final-a?
Published by mp-final-a for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; builds (Build server): Design and test bases here; creative (Creative): No gathering here: build what you want in sandbox mode; training (Combat training): Practice your aim and PvP: the loot arrives supplied; modded (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.
mp-final-a appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include mp-final-a: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to mp-final-a?
Type client.connect 86.4.143.147:29700 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Gameplay
builds
creative
training
Mods and access
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.