mp-final2-diag
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,446 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average | 54/100 | ▼−373−87.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average | 49/750 | ▼−224−82.0% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average | 199/1000 | ▼−126−38.8% | |
| 4 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 132/100 | ▲+3+2.4% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 145/400 | ▼−49−25.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average | 367/1000 | ▲+317+640.2% |
Quick answers
from the figures on this pageRules & Settings
How is mp-final2-diag configured in terms of rules and settings?
No gather rate is given in the name of mp-final2-diag. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on mp-final2-diag?
mp-final2-diag uses a procedural map, which the game generates.
Player Count
Where does mp-final2-diag sit in the rankings?
For the last seven days, mp-final2-diag holds rank #16,446 on player hours, in the top 70% of all ranked servers.
How many players does mp-final2-diag have?
Right now, mp-final2-diag is offline; the last sighting was 13 days 16 hours ago.
Wipe Schedule
When does mp-final2-diag schedule its wipes?
The record holds too few of mp-final2-diag's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 13 days 16 hours.
Server Info
Where can mp-final2-diag be found?
There is no region published for mp-final2-diag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 86.4.143.147:30000.
mp-final2-diag is on which Rust version?
The build is Rust network protocol 2635 and build 168909 on Windows, running on mp-final2-diag. The protocol has to match for you to join, and Steam applies that update.
Is mp-final2-diag up, and how consistent is its uptime?
No response from mp-final2-diag. It was last seen 13 days 16 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 29 October 2026.
Tags & Filters
How should you interpret the tags on mp-final2-diag?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; builds (Build server): Practise base building and try out designs; creative (Creative): Creative building with no gathering; build as you please; training (Combat training): A practice server for aim and PvP, with loot provided; modded (Modded): Modded listing: the game is changed by plugins or settings, which mp-final2-diag publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does mp-final2-diag show up in Rust Analytics lists and filters?
These Rust Analytics lists include mp-final2-diag: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join mp-final2-diag?
The console route: start Rust, press F1, enter client.connect 86.4.143.147:30000. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Gameplay
builds
creative
training
Mods and access
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.