too_mars
Key statistics
the figures behind the quote- Players now
- 1/ 5 20% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,919 top 67%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average | 484/500 | ▼−6−1.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average | 321/300 | ▲+13+4.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 156/200 | ▼−1−0.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average | 241/225 | ▼−56−18.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 30/250 | ▼−18−37.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average | 254/300 | ▲+10+4.1% |
Quick answers
from the figures on this pageMap and Rules
How is too_mars configured in terms of rules and settings?
No gather rate appears in the name of too_mars. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on too_mars?
The game generates the procedural map on too_mars.
Activity
What is the rank of too_mars?
For the last seven days, too_mars holds rank #14,919 on player hours, in the top 67% of all ranked servers.
How full is too_mars?
At present, too_mars is offline; the last sighting was 3 days 5 hours ago. Average players over seven days: 0; peak: 1.
Wipe Frequency
On what cycle does too_mars wipe?
No rhythm can be told for too_mars yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 3 days 5 hours old.
Server Overview
What is the location of too_mars?
For too_mars, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 86.82.133.235:28015 is its address.
too_mars is on which Rust version?
The version in use at too_mars: Rust network protocol 2634 and build 167398, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of too_mars?
Offline at this moment: too_mars. Last seen 3 days 5 hours ago. 2 full days have passed with 0% uptime, 0 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on too_mars?
These tags are published by too_mars and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
too_mars appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include too_mars: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
How can I connect to too_mars?
The console route: start Rust, press F1, enter client.connect 86.82.133.235:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp5
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.