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RUST ANALYTICS
LIVE38,702PLY11,482SRV
QUOTE 87.100.204.251:28015 Offline checked 13h ago

pelipojat

Players · last
2/ 10
+124h
20% full
Day range 1 5
7-day avg 2 peak 5
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 10
20% full
Change · 24h
+1
no reading a day ago
7-day average
2
peak 5
Rank
#7,983
top 36%
Rank · 7d ago
–
not ranked a week ago
Last wipe
17h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
12
player hours, last seven days
Map
4000
Procedural Map · seed 1783690070
First seen
14 Oct 2026
no hostname published

Players

AveragePeakWipe
0246814:0015:0016:0017:0018:00Wiped Wed 14 Oct, 14:43 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 5 players.

Server performance

Server fpsWipe
05010015020014:0015:0016:0017:0018:00Wiped Wed 14 Oct, 14:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct15 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 395 on average239/225−94−28.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 332 on average83/200−113−57.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average212/250+28+15.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 314 on average142/200−60−29.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average28/250−6−17.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 269 on average142/175−44−23.6%

Quick answers

from the figures on this page

Rules & Settings

How is pelipojat configured in terms of rules and settings?

No gather rate appears in the name of pelipojat. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.

What is the current map on pelipojat?

The map on pelipojat is procedural, size 4,000, with seed 1783690070, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

Where does pelipojat sit in the rankings?

For the last seven days, pelipojat holds rank #7,983 on player hours, in the top 36% of all ranked servers.

What is the population on pelipojat?

Right now, pelipojat is offline; the last sighting was 13 hours ago. The seven-day average is 2 players, with a peak of 5. At 15:00 UTC in the last 48 hours, it averaged 4 players, the busiest hour.

Wipe Frequency

How often does pelipojat wipe?

No rhythm can be told for pelipojat yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 17 hours ago the current world was created.

Server Overview

What is the location of pelipojat?

For pelipojat, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 87.100.204.251:28015.

How is the performance on pelipojat?

The last 48 hours average 103 server fps, the low being 77. At its peak it held 85,892 entities: buildings, deployables and the rest of the world. The memory ceiling reached 1,867 MB. A climbing entity count plus low fps is the lag players report.

pelipojat runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on pelipojat. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of pelipojat?

No response from pelipojat. It was last seen 13 hours ago. 3 hours ago is when it last restarted, judging by the uptime it reports. 14 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on pelipojat?

Published by pelipojat for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does pelipojat show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature pelipojat: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

How can I connect to pelipojat?

Type client.connect 87.100.204.251:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.