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RUST ANALYTICS
LIVE40,859PLY11,465SRV
QUOTE 87.14.5.135:28015 Offline checked 6d ago

Solo Normal Mechanics

Players · last
1/ 1
n/a24h
100% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,444
top 56%
Rank · 7d ago
#9,887
2557 places down
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average320/325−1−0.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average162/225−17−9.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average199/250+22+12.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average164/200−18−9.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average28/250−11−29.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average167/175−1−0.5%

Quick answers

from the figures on this page

Rules & Settings

How is Solo Normal Mechanics configured in terms of rules and settings?

No gather rate is given in the name of Solo Normal Mechanics. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

Which map is played on Solo Normal Mechanics?

The game generates the procedural map on Solo Normal Mechanics.

Player Count

Where does Solo Normal Mechanics sit in the rankings?

For the last seven days, Solo Normal Mechanics holds rank #12,444 on player hours, in the top 56% of all ranked servers.

How many players does Solo Normal Mechanics have?

Right now, Solo Normal Mechanics is offline; the last sighting was 6 days 23 hours ago. Average players over seven days: 1; peak: 1.

Wipe Cycle

How often does Solo Normal Mechanics wipe?

There are too few wipes on record for Solo Normal Mechanics to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 9 days 9 hours ago the current world was created.

Server Overview

Where can Solo Normal Mechanics be found?

For Solo Normal Mechanics, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 87.14.5.135:28015.

Solo Normal Mechanics runs which version of Rust?

The version in use at Solo Normal Mechanics: Rust network protocol 2634 and build 166652, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is Solo Normal Mechanics up, and how consistent is its uptime?

Solo Normal Mechanics is down. The last time we saw it was 6 days 23 hours ago. 1% is its uptime for the last 7 full days, 2 of 168 hours. First sighting by Rust Analytics: 6 October 2026.

Server Tags

What is the meaning of the tags on Solo Normal Mechanics?

Published by Solo Normal Mechanics for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Solo Normal Mechanics appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Solo Normal Mechanics: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join Solo Normal Mechanics?

Type client.connect 87.14.5.135:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.