Private Rust Test
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,335 top 69%
- Rank · 7d ago
- #15,230 ▼105 places down
- Last wipe
- 93d ago monthly schedule
- Next wipe
- 21d 2h Thu 3 Dec, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 20 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average | 648/675 | ▼−146−18.4% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average | 213/200 | ▼−143−40.2% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average | 580/600 | ▼−12−2.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average | 483/500 | ▼−49−9.3% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 464/480 | ▲+5+1.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 387 on average | 419/450 | ▼−55−11.5% |
Quick answers
from the figures on this pageMap and Rules
How is Private Rust Test configured in terms of rules and settings?
No gather rate appears in the name of Private Rust Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.
Which map is played on Private Rust Test?
Private Rust Test uses a procedural map, which the game generates.
Player Count
What position does Private Rust Test hold in the server rankings?
In the top 69% of all ranked servers, Private Rust Test is #15,335 on player hours over the last seven days.
How many players does Private Rust Test have?
Right now, Private Rust Test is offline; the last sighting was 23 days 13 hours ago.
Wipe Frequency
When does Private Rust Test schedule its wipes?
The estimate for Private Rust Test's next wipe comes from the force wipe. When every Rust server wipes at the force wipe on Thursday 3 December at 19:00 UTC, that is its next wipe. Its world now is 93 days 19 hours old. Its tags list a wipe each month.
Server Overview
Where can Private Rust Test be found?
There is no region published for Private Rust Test. Rust Analytics reports the location a server claims, not the machine's actual location. 87.159.50.208:28015 is its address.
Private Rust Test is on which Rust version?
The build is Rust network protocol 2632 and build 160556 on Linux, running on Private Rust Test. Joining requires the same protocol on your game, which Steam updates.
Is Private Rust Test up, and how consistent is its uptime?
Offline at this moment: Private Rust Test. Last seen 23 days 13 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 20 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Private Rust Test?
Published by Private Rust Test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2632 (Protocol): Your game must run protocol 2632 to connect; cs160556 (Build): Build 160556; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Private Rust Test show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Private Rust Test: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Connection
What is the process to join Private Rust Test?
Type client.connect 87.159.50.208:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2632,^m,^v,gmrust,cs160556,ts8
Game
gmrust
mp5
ts8
v2632
cs160556
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.