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RUST ANALYTICS
LIVE93,195PLY11,672SRV
QUOTE 87.172.249.124:28015 Offline checked 30d ago

SinglePlayer

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#12,835
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 386 on average493/525−41−7.7%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 321 on average188/200−47−19.9%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 319 on average345/375−106−23.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 305 on average332/350−115−25.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average1062/1075+1023+2634.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 261 on average275/325−98−26.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on SinglePlayer?

No gather rate appears in the name of SinglePlayer. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on SinglePlayer?

SinglePlayer uses a procedural map, which the game generates.

Population

Where does SinglePlayer sit in the rankings?

In the top – of all ranked servers, SinglePlayer is #12,835 on player hours over the last seven days.

How full is SinglePlayer?

Right now, SinglePlayer is offline; the last sighting was 30 days 23 hours ago.

Wipe Frequency

When does SinglePlayer schedule its wipes?

No rhythm can be told for SinglePlayer yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 41 days 19 hours old.

Server Info

What is the server location for SinglePlayer?

No region is published by SinglePlayer. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 87.172.249.124:28015.

What Rust version is SinglePlayer running?

Rust network protocol 2633 and build 163794 on Windows is what SinglePlayer runs. The protocol has to match for you to join, and Steam applies that update.

Is SinglePlayer up, and how consistent is its uptime?

No response from SinglePlayer. It was last seen 30 days 23 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 14 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on SinglePlayer?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Slot count: 500; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which SinglePlayer publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does SinglePlayer show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature SinglePlayer: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join SinglePlayer?

Type client.connect 87.172.249.124:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Slot count: 500.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build It runs build 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.