Rust Devblog 297 | Private
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #17,112 top 71%
- Rank · 7d ago
- #15,576 ▼1536 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 1 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average | 54/100 | ▼−373−87.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average | 49/750 | ▼−224−82.0% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average | 199/1000 | ▼−126−38.8% | |
| 4 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 132/100 | ▲+3+2.4% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 145/400 | ▼−49−25.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average | 367/1000 | ▲+317+640.2% |
Quick answers
from the figures on this pageMap and Rules
How is Rust Devblog 297 | Private configured in terms of rules and settings?
No gather rate appears in the name of Rust Devblog 297 | Private. The server does not state any group limit. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Rust Devblog 297 | Private?
Rust Devblog 297 | Private uses a procedural map, which the game generates.
Population
What is the rank of Rust Devblog 297 | Private?
For the last seven days, Rust Devblog 297 | Private holds rank #17,112 on player hours, in the top 71% of all ranked servers.
What is the population on Rust Devblog 297 | Private?
At present, Rust Devblog 297 | Private is offline; the last sighting was 11 days ago.
Wipe Cycle
When does Rust Devblog 297 | Private schedule its wipes?
The record holds too few of Rust Devblog 297 | Private's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 11 days 1 hours ago the current world was created.
Server Overview
What is the server location for Rust Devblog 297 | Private?
For Rust Devblog 297 | Private, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 87.58.206.85:28015.
Rust Devblog 297 | Private is on which Rust version?
The build is Rust network protocol 2592 and build 124991 on Linux, running on Rust Devblog 297 | Private. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Rust Devblog 297 | Private?
No response from Rust Devblog 297 | Private. It was last seen 11 days ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 1 November 2026.
Server Tags
What is the meaning of the tags on Rust Devblog 297 | Private?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; v2592 (Protocol): To join, your game needs protocol 2592; cs124991 (Build): Build 124991; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Rust Devblog 297 | Private publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Rust Devblog 297 | Private show up in Rust Analytics lists and filters?
On Rust Analytics, Rust Devblog 297 | Private matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Rust Devblog 297 | Private?
The console route: start Rust, press F1, enter client.connect 87.58.206.85:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z
Game
gmrust
mp10
v2592
cs124991
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.