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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 87.58.206.85:28015 Offline checked 11d ago

Rust Devblog 297 | Private

moddedoxide
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#17,112
top 71%
Rank · 7d ago
#15,576
1536 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Nov2 Nov4 Nov5 Nov7 Nov8 Nov

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average54/100−373−87.4%
2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average49/750−224−82.0%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average199/1000−126−38.8%
4МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average132/100+3+2.4%
5ShockRust | Blue | NoLimitno group limit · 121 on average145/400−49−25.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average367/1000+317+640.2%

Quick answers

from the figures on this page

Map and Rules

How is Rust Devblog 297 | Private configured in terms of rules and settings?

No gather rate appears in the name of Rust Devblog 297 | Private. The server does not state any group limit. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on Rust Devblog 297 | Private?

Rust Devblog 297 | Private uses a procedural map, which the game generates.

Population

What is the rank of Rust Devblog 297 | Private?

For the last seven days, Rust Devblog 297 | Private holds rank #17,112 on player hours, in the top 71% of all ranked servers.

What is the population on Rust Devblog 297 | Private?

At present, Rust Devblog 297 | Private is offline; the last sighting was 11 days ago.

Wipe Cycle

When does Rust Devblog 297 | Private schedule its wipes?

The record holds too few of Rust Devblog 297 | Private's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 11 days 1 hours ago the current world was created.

Server Overview

What is the server location for Rust Devblog 297 | Private?

For Rust Devblog 297 | Private, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 87.58.206.85:28015.

Rust Devblog 297 | Private is on which Rust version?

The build is Rust network protocol 2592 and build 124991 on Linux, running on Rust Devblog 297 | Private. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Rust Devblog 297 | Private?

No response from Rust Devblog 297 | Private. It was last seen 11 days ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 1 November 2026.

Server Tags

What is the meaning of the tags on Rust Devblog 297 | Private?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; v2592 (Protocol): To join, your game needs protocol 2592; cs124991 (Build): Build 124991; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Rust Devblog 297 | Private publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Rust Devblog 297 | Private show up in Rust Analytics lists and filters?

On Rust Analytics, Rust Devblog 297 | Private matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Rust Devblog 297 | Private?

The console route: start Rust, press F1, enter client.connect 87.58.206.85:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
v2592
Protocol To join, your game needs protocol 2592.
cs124991
Build Build 124991.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.