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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 88.97.188.80:28015 Offline checked 2d ago

Servertest

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,161
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
9 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Nov10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average60/250−223−78.8%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%

Quick answers

from the figures on this page

Rules & Settings

How is Servertest configured in terms of rules and settings?

No gather rate appears in the name of Servertest. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on Servertest?

Servertest uses a procedural map, which the game generates.

Player Count

What is the rank of Servertest?

For the last seven days, Servertest holds rank #16,161 on player hours, in the top 70% of all ranked servers.

What is the population on Servertest?

Right now, Servertest is offline; the last sighting was 2 days 16 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How often does Servertest wipe?

The record holds too few of Servertest's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 2 days 16 hours old.

Server Overview

Where can Servertest be found?

There is no region published for Servertest. Rust Analytics reports the location a server claims, not the machine's actual location. 88.97.188.80:28015 is its address.

Servertest is on which Rust version?

Rust network protocol 2636 and build 170545 on Windows is what Servertest runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Servertest and is it currently online?

Offline at this moment: Servertest. Last seen 2 days 16 hours ago. 0% is its uptime for the last 2 full days, 0 of 48 hours. First sighting by Rust Analytics: 9 November 2026.

Tags & Filters

How should you interpret the tags on Servertest?

These tags are published by Servertest and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2636 (Protocol): Your game must run protocol 2636 to connect; cs170545 (Build): Build 170545; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Servertest?

On Rust Analytics, Servertest matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What is the process to join Servertest?

Type client.connect 88.97.188.80:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,gmrust,cs170545,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2636
Protocol Your game must run protocol 2636 to connect.
cs170545
Build Build 170545.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.