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RUST ANALYTICS
LIVE83,214PLY11,705SRV
QUOTE 89.105.214.146:28115 Offline checked 18d ago

RandomRaids local test

moddedoxide
Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,532
top 70%
Rank · 7d ago
#15,266
266 places down
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
18 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct21 Oct24 Oct26 Oct29 Oct1 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 138 on average52/100−404−88.6%
2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 137 on average52/750−242−82.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average125/100−2−2.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 124 on average201/1000−90−30.8%
5ShockRust | Blue | NoLimitno group limit · 121 on average171/400−34−16.4%
6Московская Классика для НовичковEU · groups of 8+ · weekly · 120 on average139/300+15+11.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RandomRaids local test?

No gather rate appears in the name of RandomRaids local test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

What is the current map on RandomRaids local test?

RandomRaids local test uses a procedural map, which the game generates.

Player Count

What position does RandomRaids local test hold in the server rankings?

For the last seven days, RandomRaids local test holds rank #15,532 on player hours, in the top 70% of all ranked servers.

What is the population on RandomRaids local test?

Right now, RandomRaids local test is offline; the last sighting was 18 days 8 hours ago.

Wipe Cycle

How often does RandomRaids local test wipe?

The record holds too few of RandomRaids local test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 25 days 7 hours old.

Server Details

Where can RandomRaids local test be found?

There is no region published for RandomRaids local test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 89.105.214.146:28115.

What Rust version is RandomRaids local test running?

The build is Rust network protocol 2634 and build 167781 on Windows, running on RandomRaids local test. Your game needs the same protocol to get in; Steam takes care of the update.

Is RandomRaids local test up, and how consistent is its uptime?

No response from RandomRaids local test. It was last seen 18 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 18 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on RandomRaids local test?

Published by RandomRaids local test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature RandomRaids local test?

The following Rust Analytics lists feature RandomRaids local test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

How can I connect to RandomRaids local test?

The console route: start Rust, press F1, enter client.connect 89.105.214.146:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Capacity: 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.