Server_217_DevBlog
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,102 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 8 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average | 54/100 | ▼−373−87.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average | 49/750 | ▼−224−82.0% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average | 199/1000 | ▼−126−38.8% | |
| 4 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 132/100 | ▲+3+2.4% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 145/400 | ▼−49−25.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average | 367/1000 | ▲+317+640.2% |
Quick answers
from the figures on this pageRules & Settings
How is Server_217_DevBlog configured in terms of rules and settings?
No gather rate is given in the name of Server_217_DevBlog. The server does not state any group limit. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Server_217_DevBlog?
The game generates the procedural map on Server_217_DevBlog.
Activity
Where does Server_217_DevBlog sit in the rankings?
For the last seven days, Server_217_DevBlog holds rank #16,102 on player hours, in the top 70% of all ranked servers.
How many players does Server_217_DevBlog have?
Right now, Server_217_DevBlog is offline; the last sighting was 4 days 1 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Server_217_DevBlog wipe?
No rhythm can be told for Server_217_DevBlog yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 10 days 9 hours old.
Server Details
Where can Server_217_DevBlog be found?
For Server_217_DevBlog, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 89.124.37.110:28015.
Server_217_DevBlog is on which Rust version?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Joining requires the same protocol on your game, which Steam updates.
Is Server_217_DevBlog up, and how consistent is its uptime?
Server_217_DevBlog is down. The last time we saw it was 4 days 1 hours ago. The last 3 full days give 0% uptime, 0 hours on out of 72. First sighting by Rust Analytics: 8 November 2026.
Tags and Rankings
What is the meaning of the tags on Server_217_DevBlog?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; v2183 (Protocol): To join, your game needs protocol 2183; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): The Modded listing applies: plugins or settings change play; h5e7466bf (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself; stok (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself, which Server_217_DevBlog publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Server_217_DevBlog?
These Rust Analytics lists include Server_217_DevBlog: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Server_217_DevBlog?
The console route: start Rust, press F1, enter client.connect 89.124.37.110:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2183
Mods and access
oxide
modded
Other
h5e7466bf
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.