TestServer
Key statistics
the figures behind the quote- Players now
- 1/ 15 7% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,215 top 57%
- Rank · 7d ago
- #13,314 ▲99 places up
- Last wipe
- 55d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 22 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 551/575 | ▼−9−1.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average | 348/375 | ▼−42−10.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 155/200 | ▲+22+16.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average | 311/325 | ▼−85−21.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 47/250 | ▼−14−23.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average | 299/375 | ▲+21+7.6% |
Quick answers
from the figures on this pageServer Rules
How is TestServer configured in terms of rules and settings?
The name of TestServer carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on TestServer?
TestServer uses a procedural map, which the game generates.
Player Count
Where does TestServer sit in the rankings?
For the last seven days, TestServer holds rank #13,215 on player hours, in the top 57% of all ranked servers.
How many players does TestServer have?
Right now, TestServer is offline; the last sighting was 21 days 22 hours ago.
Wipe Cycle
When does TestServer schedule its wipes?
There are too few wipes on record for TestServer to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 55 days 20 hours.
Server Overview
What is the location of TestServer?
No region is published by TestServer. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 89.182.190.14:28015 is its address.
TestServer runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Windows, running on TestServer. Joining requires the same protocol on your game, which Steam updates.
How reliable is TestServer and is it currently online?
Offline at this moment: TestServer. Last seen 21 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 22 September 2026.
Tags & Filters
How should you interpret the tags on TestServer?
These tags are published by TestServer and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
TestServer appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include TestServer: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What is the process to join TestServer?
Type client.connect 89.182.190.14:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp15,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp15
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.