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RUST ANALYTICS
LIVE67,627PLY11,613SRV
QUOTE 89.182.190.14:28015 Offline checked 21d ago

TestServer

Players · last
1/ 15
n/a24h
7% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 15
7% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,215
top 57%
Rank · 7d ago
#13,314
99 places up
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
22 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average551/575−9−1.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average348/375−42−10.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average155/200+22+16.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average311/325−85−21.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−14−23.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average299/375+21+7.6%

Quick answers

from the figures on this page

Server Rules

How is TestServer configured in terms of rules and settings?

The name of TestServer carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on TestServer?

TestServer uses a procedural map, which the game generates.

Player Count

Where does TestServer sit in the rankings?

For the last seven days, TestServer holds rank #13,215 on player hours, in the top 57% of all ranked servers.

How many players does TestServer have?

Right now, TestServer is offline; the last sighting was 21 days 22 hours ago.

Wipe Cycle

When does TestServer schedule its wipes?

There are too few wipes on record for TestServer to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 55 days 20 hours.

Server Overview

What is the location of TestServer?

No region is published by TestServer. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 89.182.190.14:28015 is its address.

TestServer runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Windows, running on TestServer. Joining requires the same protocol on your game, which Steam updates.

How reliable is TestServer and is it currently online?

Offline at this moment: TestServer. Last seen 21 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 22 September 2026.

Tags & Filters

How should you interpret the tags on TestServer?

These tags are published by TestServer and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

TestServer appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include TestServer: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join TestServer?

Type client.connect 89.182.190.14:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp15
Max players Capacity: 15 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.