[ESP/Ñ] DEV
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #6,069 top 27% · #1833 in EU
- Rank · 7d ago
- #9,248 ▲3179 places up
- Last wipe
- 3d ago biweekly schedule
- Next wipe
- 10d 20h Mon 26 Oct, 15:04 UTC
- Group limit
- 12 max players per team
- Gather rate
- – no rate in the name
- Score
- 28 player hours, last seven days
- Map
- 3750 Bots y eventos en todo el mapa · seed 1337
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 10.8 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 33% else halves by day 2
Coming wipes
- 10d 20hMon 26 Oct, 15:04 UTC
- 21d 0hThu 5 Nov, 19:00 UTCFW
- 24d 20hMon 9 Nov, 15:04 UTC
- 38d 20hMon 23 Nov, 15:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:04 UTC3d ago | 1 | – | running | 0 |
| Thu 1 Oct, 19:09 UTC FW13d ago | 1 | halved by day 2 | 10.8 days | 0 |
| Tue 29 Sep, 17:22 UTC16d ago | 1 | held half | 2.1 days | 0 |
| Wed 16 Sep, 16:55 UTC29d ago | 1 | halved by day 2 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 195 on average | 0/2000 | ▼−262−100.0% | |
| 2 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 44 on average | 28/100 | ▼−17−37.2% | |
| 3 | PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 27 on average | 64/100 | ▲+27+71.0% | |
| 4 | [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 26 on average | 1/50 | ▼−40−97.5% | |
| 5 | [EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBasesEU · groups of 10+ · biweekly · 24 on average | 43/100 | ▲+11+34.7% | |
| 6 | RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 23 on average | 18/200 | ▼−8−31.6% |
Quick answers
from the figures on this pageMap and Rules
How is [ESP/Ñ] DEV configured in terms of rules and settings?
The name of [ESP/Ñ] DEV carries no gather rate. 12 players is the upper limit for a group. pve is the mode, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on [ESP/Ñ] DEV?
A procedural map of size 3,750 with seed 1337 runs on [ESP/Ñ] DEV, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Bots y eventos en todo el mapa.
Activity
Where does [ESP/Ñ] DEV sit in the rankings?
On seven-day player hours, [ESP/Ñ] DEV sits at #6,069, in the top 27% across ranked servers and #1,833 in Europe.
What is the population on [ESP/Ñ] DEV?
On [ESP/Ñ] DEV, 0 players are in now, out of 40 slots. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.
Wipe Cycle
What happens on wipe day at [ESP/Ñ] DEV?
An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. If it did not hold, by day 2 the crowd dropped below half.
On what cycle does [ESP/Ñ] DEV wipe?
The schedule at [ESP/Ñ] DEV cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Monday 26 October at 15:04 UTC. 3 days 3 hours ago the current world was created. A fortnightly wipe is published in its tags.
Server Info
What is the location of [ESP/Ñ] DEV?
In Europe, [ESP/Ñ] DEV lists itself with the EU tag. Rust Analytics reports the location a server claims, not the machine's actual location. 89.222.104.137:22619 is its address.
What is the performance like on [ESP/Ñ] DEV?
The last 48 hours average 30 server fps, the low being 22. At its peak it held 95,325 entities: buildings, deployables and the rest of the world. Up to 4,295 MB of memory was used. Low fps and growing entities are the source of felt lag.
[ESP/Ñ] DEV is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what [ESP/Ñ] DEV runs. Joining requires the same protocol on your game, which Steam updates.
Is [ESP/Ñ] DEV up, and how consistent is its uptime?
[ESP/Ñ] DEV is up. It is taking players now. 11 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 15 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on [ESP/Ñ] DEV?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts12 (Group limit): 12 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): A fortnight between wipes; ^p (PvE): No fighting between players: the world is the threat; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework; EU (Europe): The browser places this server in Europe, which [ESP/Ñ] DEV publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
[ESP/Ñ] DEV appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include [ESP/Ñ] DEV: Rust servers: Europe, Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Joining the Server
What steps do I take to join [ESP/Ñ] DEV?
Type client.connect 89.222.104.137:22619 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^z,^y,^b,EU,^p,gmrust,cs167781,ts12
Game
gmrust
mp40
ts12
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.