WindowsGSM - Server #1 test
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,102 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average | 653/675 | ▼−135−17.1% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average | 212/200 | ▼−71−25.0% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average | 591/600 | ▼−1−0.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average | 477/500 | ▼−52−9.8% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 463/480 | ▲+3+0.6% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average | 463/525 | ▼−115−20.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on WindowsGSM - Server #1 test?
No gather rate appears in the name of WindowsGSM - Server #1 test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on WindowsGSM - Server #1 test?
The game generates the procedural map on WindowsGSM - Server #1 test.
Population
What is the rank of WindowsGSM - Server #1 test?
In the top 70% of all ranked servers, WindowsGSM - Server #1 test is #16,102 on player hours over the last seven days.
How many players does WindowsGSM - Server #1 test have?
At present, WindowsGSM - Server #1 test is offline; the last sighting was 43 hours ago. Average players over the last seven days: 0.
Wipe Frequency
How often does WindowsGSM - Server #1 test wipe?
The record holds too few of WindowsGSM - Server #1 test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 44 hours.
Server Overview
Where can WindowsGSM - Server #1 test be found?
For WindowsGSM - Server #1 test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 89.243.79.196:28015.
What Rust version is WindowsGSM - Server #1 test running?
The version in use at WindowsGSM - Server #1 test: Rust network protocol 2636 and build 170545, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is WindowsGSM - Server #1 test and is it currently online?
Offline at this moment: WindowsGSM - Server #1 test. Last seen 43 hours ago. The server stayed up 0% of the time in the last 1 full day. 0 of 24 hours were online. 10 November 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on WindowsGSM - Server #1 test?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2636 (Protocol): Protocol 2636: matching game versions are required to join; cs170545 (Build): Build 170545; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which WindowsGSM - Server #1 test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
WindowsGSM - Server #1 test appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, WindowsGSM - Server #1 test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
How can I connect to WindowsGSM - Server #1 test?
The console route: start Rust, press F1, enter client.connect 89.243.79.196:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2636,gmrust,cs170545,ts8
Game
gmrust
mp50
ts8
v2636
cs170545
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.