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RUST ANALYTICS
LIVE89,659PLY11,742SRV
QUOTE 89.245.13.249:28015 Offline checked 9d ago

Grinsoft

Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,944
top 71%
Rank · 7d ago
#14,996
1948 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
2 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Nov4 Nov5 Nov7 Nov8 Nov10 Nov

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average653/675−135−17.1%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average212/200−71−25.0%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average591/600−1−0.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average477/500−52−9.8%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average463/480+3+0.6%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average463/525−115−20.0%

Quick answers

from the figures on this page

Map and Rules

How is Grinsoft configured in terms of rules and settings?

No gather rate is given in the name of Grinsoft. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Grinsoft?

Grinsoft uses a procedural map, which the game generates.

Population

Where does Grinsoft sit in the rankings?

In the top 71% of all ranked servers, Grinsoft is #16,944 on player hours over the last seven days.

How many players does Grinsoft have?

Right now, Grinsoft is offline; the last sighting was 9 days 13 hours ago.

Wipe Cycle

How often does Grinsoft wipe?

No rhythm can be told for Grinsoft yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. 15 days 16 hours ago the current world was created.

Server Info

What is the server location for Grinsoft?

For Grinsoft, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 89.245.13.249:28015 is its address.

Grinsoft runs which version of Rust?

Rust network protocol 2635 and build 168909 on Windows is what Grinsoft runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Grinsoft and is it currently online?

Offline at this moment: Grinsoft. Last seen 9 days 13 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 2 November 2026.

Tags & Filters

How should you interpret the tags on Grinsoft?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Slot count: 500; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which Grinsoft publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Grinsoft?

The following Rust Analytics lists feature Grinsoft: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Grinsoft?

The console route: start Rust, press F1, enter client.connect 89.245.13.249:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Slot count: 500.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.