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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 89.93.3.136:12015 Offline checked 16h ago

[DEV] Server

moddedcarbon
Players · last
0/ 2
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#16,161
top 70%
Rank · 7d ago
#16,477
316 places up
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 799696644
First seen
25 Oct 2026
no hostname published

Players

AveragePeak
0123415:0017:0018:0020:0021:0023:00

Hourly average and peak, UTC.

Server performance

05010015020015:0017:0018:0020:0021:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct28 Oct1 Nov4 Nov8 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –
Mon 26 Oct, 17:47 UTC16d ago 2 – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 138 on average53/100−403−88.4%
2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 137 on average51/750−243−82.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average133/100+6+4.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 124 on average210/1000−81−27.8%
5ShockRust | Blue | NoLimitno group limit · 121 on average165/400−40−19.3%
6Московская Классика для НовичковEU · groups of 8+ · weekly · 120 on average139/300+15+11.8%

Quick answers

from the figures on this page

Map and Rules

How is [DEV] Server configured in terms of rules and settings?

No gather rate is given in the name of [DEV] Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC is active.

What is the current map on [DEV] Server?

[DEV] Server uses a procedural map of size 3,500 with seed 799696644, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does [DEV] Server hold in the server rankings?

In the top 70% of all ranked servers, [DEV] Server is #16,161 on player hours over the last seven days.

How full is [DEV] Server?

At present, [DEV] Server is offline; the last sighting was 16 hours ago. Average players over the last seven days: 0.

Wipe Schedule

What happens on wipe day at [DEV] Server?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.

How often does [DEV] Server wipe?

The record holds too few of [DEV] Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 16 days 20 hours old.

Server Overview

What is the location of [DEV] Server?

No region is published by [DEV] Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 89.93.3.136:12015 is its address.

How is the performance on [DEV] Server?

The last 48 hours average 119 server fps, the low being 97. The entity count reached 66,888, covering buildings, deployables and all else in the world. Memory use peaked at 2,097 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is [DEV] Server running?

The build is Rust network protocol 2635 and build 168909 on Windows, running on [DEV] Server. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is [DEV] Server and is it currently online?

[DEV] Server is down. The last time we saw it was 16 hours ago. The reported uptime puts its last restart at about 7 hours ago. 6% is its uptime for the last 7 full days, 10 of 168 hours. First sighting by Rust Analytics: 25 October 2026.

Tags and Rankings

What is the meaning of the tags on [DEV] Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which [DEV] Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature [DEV] Server?

These Rust Analytics lists include [DEV] Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to Join

What is the process to join [DEV] Server?

Type client.connect 89.93.3.136:12015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build Build 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.