typical TEST
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 9 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 60/250 | ▼−223−78.8% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% |
Quick answers
from the figures on this pageServer Rules
How is typical TEST configured in terms of rules and settings?
No gather rate is given in the name of typical TEST. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on typical TEST?
The game generates the procedural map on typical TEST.
Activity
Where does typical TEST sit in the rankings?
For the last seven days, typical TEST holds rank #16,161 on player hours, in the top 70% of all ranked servers.
How many players does typical TEST have?
At present, typical TEST is offline; the last sighting was 2 days 15 hours ago. Average players over the last seven days: 0.
Wipe Cycle
How often does typical TEST wipe?
There are too few wipes on record for typical TEST to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 2 days 16 hours.
Server Info
Where can typical TEST be found?
No region is published by typical TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 9.244.16.75:25565 is its address.
typical TEST runs which version of Rust?
The version in use at typical TEST: Rust network protocol 2636 and build 170545, on Linux. The protocol has to match for you to join, and Steam applies that update.
How reliable is typical TEST and is it currently online?
Offline at this moment: typical TEST. Last seen 2 days 15 hours ago. 2 full days have passed with 0% uptime, 0 of 48 hours. 9 November 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on typical TEST?
Published by typical TEST for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): At the game default, teams hold up to 8; v2636 (Protocol): Your game must run protocol 2636 to connect; cs170545 (Build): Game build: 170545; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature typical TEST?
On Rust Analytics, typical TEST matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
What steps do I take to join typical TEST?
The console route: start Rust, press F1, enter client.connect 9.244.16.75:25565. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2636,gmrust,cs170545,ts8
Game
gmrust
mp40
ts8
v2636
cs170545
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.