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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 90.146.82.82:28045 Offline checked 9d ago

mapverify (private)

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,989
top 71%
Rank · 7d ago
#15,724
1265 places down
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
2 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Nov3 Nov5 Nov6 Nov8 Nov9 Nov

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average60/250−223−78.8%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%

Quick answers

from the figures on this page

Map and Rules

How is mapverify (private) configured in terms of rules and settings?

No gather rate appears in the name of mapverify (private). Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on mapverify (private)?

A procedural map runs on mapverify (private), created by the game.

Player Count

Where does mapverify (private) sit in the rankings?

For the last seven days, mapverify (private) holds rank #16,989 on player hours, in the top 71% of all ranked servers.

How many players does mapverify (private) have?

At present, mapverify (private) is offline; the last sighting was 9 days 20 hours ago.

Wipe Frequency

On what cycle does mapverify (private) wipe?

The record holds too few of mapverify (private)'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 9 days 21 hours.

Server Info

What is the location of mapverify (private)?

For mapverify (private), no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 90.146.82.82:28045 is its address.

What Rust version is mapverify (private) running?

The version in use at mapverify (private): Rust network protocol 2636 and build 169924, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is mapverify (private) up, and how consistent is its uptime?

Offline at this moment: mapverify (private). Last seen 9 days 20 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 2 November 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on mapverify (private)?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2636 (Protocol): To join, your game needs protocol 2636; cs169924 (Build): It runs build 169924; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which mapverify (private) publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature mapverify (private)?

The following Rust Analytics lists feature mapverify (private): Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join mapverify (private)?

The console route: start Rust, press F1, enter client.connect 90.146.82.82:28045. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2636,gmrust,cs169924,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2636
Protocol To join, your game needs protocol 2636.
cs169924
Build It runs build 169924.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.