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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 90.154.71.158:28015 Offline checked 18d ago

Test

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,492
top 70%
Rank · 7d ago
#15,330
162 places down
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
24 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct27 Oct28 Oct30 Oct31 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average60/250−223−78.8%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Test?

The name of Test carries no gather rate. No group limit is published. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.

What is the current map on Test?

The game generates the procedural map on Test.

Player Count

Where does Test sit in the rankings?

In the top 70% of all ranked servers, Test is #15,492 on player hours over the last seven days.

How full is Test?

At present, Test is offline; the last sighting was 18 days 17 hours ago.

Wipe Frequency

On what cycle does Test wipe?

There are too few wipes on record for Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 18 days 18 hours old.

Server Overview

Where can Test be found?

For Test, no region is published; the region code is ger. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 90.154.71.158:28015.

Test runs which version of Rust?

The version in use at Test: Rust network protocol 2556 and build 104071, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is Test up, and how consistent is its uptime?

Test is down. The last time we saw it was 18 days 17 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 24 October 2026.

Tags & Filters

What is the meaning of the tags on Test?

These tags are published by Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; v2556 (Protocol): Your game must run protocol 2556 to connect; cs104071 (Build): Game build: 104071; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rger (Region code): Region code ger. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Test show up in Rust Analytics lists and filters?

These Rust Analytics lists include Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

How to Join

How can I connect to Test?

Type client.connect 90.154.71.158:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$rger,v2556,gmrust,cs104071

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
v2556
Protocol Your game must run protocol 2556 to connect.
cs104071
Build Game build: 104071.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rger
Region code Region code ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.