HTNetwork Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,128 top 70%
- Rank · 7d ago
- #15,789 ▲661 places up
- Last wipe
- 26d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 16 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 60/250 | ▼−223−78.8% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% |
Quick answers
from the figures on this pageServer Rules
How is HTNetwork Rust Server configured in terms of rules and settings?
The name of HTNetwork Rust Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on HTNetwork Rust Server?
A procedural map runs on HTNetwork Rust Server, created by the game.
Activity
What position does HTNetwork Rust Server hold in the server rankings?
In the top 70% of all ranked servers, HTNetwork Rust Server is #15,128 on player hours over the last seven days.
How many players does HTNetwork Rust Server have?
At present, HTNetwork Rust Server is offline; the last sighting was 26 days 17 hours ago.
Wipe Frequency
On what cycle does HTNetwork Rust Server wipe?
No rhythm can be told for HTNetwork Rust Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. 26 days 23 hours ago the current world was created.
Server Details
Where can HTNetwork Rust Server be found?
For HTNetwork Rust Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 90.201.166.240:28015 is its address.
HTNetwork Rust Server runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Windows, running on HTNetwork Rust Server. Joining requires the same protocol on your game, which Steam updates.
How reliable is HTNetwork Rust Server and is it currently online?
HTNetwork Rust Server is down. The last time we saw it was 26 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 16 October 2026.
Tags and Rankings
How should you interpret the tags on HTNetwork Rust Server?
Published by HTNetwork Rust Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature HTNetwork Rust Server?
These Rust Analytics lists include HTNetwork Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What is the process to join HTNetwork Rust Server?
The console route: start Rust, press F1, enter client.connect 90.201.166.240:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.