TeamingHookTest
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,102 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 5d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 6 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average | 51/100 | ▼−376−88.1% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average | 46/750 | ▼−227−83.1% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average | 199/1000 | ▼−126−38.8% | |
| 4 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 131/100 | ▲+2+1.6% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 147/400 | ▼−47−24.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average | 371/1000 | ▲+321+648.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on TeamingHookTest?
No gather rate appears in the name of TeamingHookTest. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is not active.
Which map is played on TeamingHookTest?
TeamingHookTest uses a procedural map, which the game generates.
Player Count
What position does TeamingHookTest hold in the server rankings?
In the top 70% of all ranked servers, TeamingHookTest is #16,102 on player hours over the last seven days.
How full is TeamingHookTest?
Right now, TeamingHookTest is offline; the last sighting was 5 days 20 hours ago. Average players over the last seven days: 0.
Wipe Schedule
How often does TeamingHookTest wipe?
No rhythm can be told for TeamingHookTest yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. 5 days 20 hours ago the current world was created.
Server Info
What is the location of TeamingHookTest?
For TeamingHookTest, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 90.227.41.151:29015.
TeamingHookTest runs which version of Rust?
The build is Rust network protocol 2636 and build 170460 on Linux, running on TeamingHookTest. The protocol has to match for you to join, and Steam applies that update.
How reliable is TeamingHookTest and is it currently online?
Offline at this moment: TeamingHookTest. Last seen 5 days 20 hours ago. 0% is its uptime for the last 5 full days, 0 of 120 hours. The earliest Rust Analytics saw it was 6 November 2026.
Tags & Filters
What is the meaning of the tags on TeamingHookTest?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2636 (Protocol): Your game must run protocol 2636 to connect; cs170460 (Build): Game build: 170460; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which TeamingHookTest publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does TeamingHookTest show up in Rust Analytics lists and filters?
On Rust Analytics, TeamingHookTest matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connection
How can I connect to TeamingHookTest?
The console route: start Rust, press F1, enter client.connect 90.227.41.151:29015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2636,gmrust,cs170460,ts8,^o^z
Game
gmrust
mp10
ts8
v2636
cs170460
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.