Rust | Powered By ResGaming
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,441 top 69%
- Rank · 7d ago
- #15,330 ▼111 places down
- Last wipe
- 21d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average | 653/675 | ▼−141−17.8% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average | 212/200 | ▼−144−40.4% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average | 591/600 | ▼−1−0.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average | 477/500 | ▼−55−10.4% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 463/480 | ▲+4+0.9% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average | 463/525 | ▼−106−18.6% |
Quick answers
from the figures on this pageMap and Rules
How is Rust | Powered By ResGaming configured in terms of rules and settings?
The name of Rust | Powered By ResGaming carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Rust | Powered By ResGaming?
Rust | Powered By ResGaming uses a procedural map, which the game generates.
Population
What is the rank of Rust | Powered By ResGaming?
In the top 69% of all ranked servers, Rust | Powered By ResGaming is #15,441 on player hours over the last seven days.
What is the population on Rust | Powered By ResGaming?
Right now, Rust | Powered By ResGaming is offline; the last sighting was 19 days 2 hours ago.
Wipe Cycle
How often does Rust | Powered By ResGaming wipe?
The record holds too few of Rust | Powered By ResGaming's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 21 days 20 hours ago the current world was created.
Server Info
Where can Rust | Powered By ResGaming be found?
There is no region published for Rust | Powered By ResGaming. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 90.248.35.229:28015.
Rust | Powered By ResGaming runs which version of Rust?
The build is Rust network protocol 2635 and build 168909 on Linux, running on Rust | Powered By ResGaming. Joining requires the same protocol on your game, which Steam updates.
How reliable is Rust | Powered By ResGaming and is it currently online?
Rust | Powered By ResGaming is down. The last time we saw it was 19 days 2 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 24 October 2026.
Server Tags
How should you interpret the tags on Rust | Powered By ResGaming?
These tags are published by Rust | Powered By ResGaming and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Rust | Powered By ResGaming show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Rust | Powered By ResGaming: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to Rust | Powered By ResGaming?
The console route: start Rust, press F1, enter client.connect 90.248.35.229:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.