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RUST ANALYTICS
LIVE83,214PLY11,705SRV
QUOTE 90.251.193.170:28015 Offline checked 11d ago

RustBot54 Test Server

Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,781
top 70%
Rank · 7d ago
#10,483
6298 places down
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
30 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Oct1 Nov2 Nov4 Nov5 Nov7 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.1 days
between real wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sat 31 OctFri 30 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –
Sat 31 Oct, 19:36 UTC11d ago 1 – – 1
Fri 30 Oct, 17:53 UTC12d ago 1 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average640/650−148−18.8%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average127/250−156−55.1%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average581/600−11−1.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average459/475−70−13.2%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average451/480−9−2.0%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average454/550−124−21.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RustBot54 Test Server?

The name of RustBot54 Test Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on RustBot54 Test Server?

A procedural map runs on RustBot54 Test Server, created by the game.

Population

What is the rank of RustBot54 Test Server?

In the top 70% of all ranked servers, RustBot54 Test Server is #16,781 on player hours over the last seven days.

How full is RustBot54 Test Server?

Right now, RustBot54 Test Server is offline; the last sighting was 11 days 18 hours ago.

Wipe Schedule

How does RustBot54 Test Server handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does RustBot54 Test Server wipe?

No rhythm can be told for RustBot54 Test Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. Its world now is 11 days 19 hours old.

Server Info

What is the server location for RustBot54 Test Server?

There is no region published for RustBot54 Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 90.251.193.170:28015 is its address.

RustBot54 Test Server runs which version of Rust?

The build is Rust network protocol 2635 and build 168909 on Windows, running on RustBot54 Test Server. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of RustBot54 Test Server?

No response from RustBot54 Test Server. It was last seen 11 days 18 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 30 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on RustBot54 Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which RustBot54 Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does RustBot54 Test Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RustBot54 Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join RustBot54 Test Server?

The console route: start Rust, press F1, enter client.connect 90.251.193.170:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Team size stays at the game default of 8.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.