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RUST ANALYTICS
LIVE54,588PLY11,546SRV
QUOTE 91.108.1.190:28015 Offline checked 8d ago

TEST

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,772
top 61%
Rank · 7d ago
#11,084
2688 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
5 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average482/500−8−1.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average308/300+0+0.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average160/200+3+1.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average236/225−61−20.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average27/250−21−43.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average241/300−3−1.2%

Quick answers

from the figures on this page

Map and Rules

How is TEST configured in terms of rules and settings?

The name of TEST carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on TEST?

The game generates the procedural map on TEST.

Population

Where does TEST sit in the rankings?

For the last seven days, TEST holds rank #13,772 on player hours, in the top 61% of all ranked servers.

What is the population on TEST?

Right now, TEST is offline; the last sighting was 8 days 14 hours ago.

Wipe Frequency

On what cycle does TEST wipe?

The record holds too few of TEST's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 8 days 17 hours old.

Server Info

Where can TEST be found?

There is no region published for TEST. Rust Analytics reports the location a server claims, not the machine's actual location. 91.108.1.190:28015 is its address.

TEST runs which version of Rust?

Rust network protocol 2634 and build 166652 on Windows is what TEST runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of TEST?

No response from TEST. It was last seen 8 days 14 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 5 October 2026.

Tags and Rankings

What is the meaning of the tags on TEST?

These tags are published by TEST and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does TEST show up in Rust Analytics lists and filters?

These Rust Analytics lists include TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join TEST?

The console route: start Rust, press F1, enter client.connect 91.108.1.190:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.