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RUST ANALYTICS
LIVE68,616PLY11,685SRV
QUOTE 91.133.2.224:28015 Online checked 9m ago

myserver

Players · last
0/ 1
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#12,741
top 57%
Rank · 7d ago
#6,976
5765 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct7 Oct10 Oct13 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:28 UTC11d ago 1 – running 0
Fri 2 Oct, 09:59 UTC11d ago 1 – 0.3 days 0
Thu 1 Oct, 13:19 UTC12d ago 1 – 0.9 days 0
Tue 29 Sep, 14:58 UTC14d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average345/400+67+24.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average348/400+112+47.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average313/325−73−18.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average321/375+118+57.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average56/250−5−8.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average263/400+44+20.1%

Quick answers

from the figures on this page

Rules & Settings

How is myserver configured in terms of rules and settings?

No gather rate is given in the name of myserver. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on myserver?

The game generates the procedural map on myserver.

Player Count

Where does myserver sit in the rankings?

In the top 57% of all ranked servers, myserver is #12,741 on player hours over the last seven days.

What is the population on myserver?

0 of 1 slots on myserver are filled right now. Average players over seven days: 0; peak: 1.

Wipe Frequency

What can you expect on wipe day for myserver?

The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak.

How often does myserver wipe?

No next wipe can be predicted for myserver: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 3 hours.

Server Overview

What is the location of myserver?

There is no region published for myserver. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 91.133.2.224:28015.

What Rust version is myserver running?

Rust network protocol 2634 and build 166652 on Windows is what myserver runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is myserver and is it currently online?

The server is live: myserver is online. 8% is its uptime for the last 7 full days, 13 of 168 hours. 28 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on myserver?

Published by myserver for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

myserver appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, myserver matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join myserver?

Type client.connect 91.133.2.224:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.