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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 91.192.170.109:28015 Offline checked 1d ago

Devblog 133 | RU

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,161
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
10 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
3Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
4Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 385 on average378/450−74−16.4%

Quick answers

from the figures on this page

Rules & Settings

How is Devblog 133 | RU configured in terms of rules and settings?

The name of Devblog 133 | RU carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on Devblog 133 | RU?

A procedural map runs on Devblog 133 | RU, created by the game.

Activity

Where does Devblog 133 | RU sit in the rankings?

For the last seven days, Devblog 133 | RU holds rank #16,161 on player hours, in the top 70% of all ranked servers.

How full is Devblog 133 | RU?

Right now, Devblog 133 | RU is offline; the last sighting was 47 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does Devblog 133 | RU schedule its wipes?

No rhythm can be told for Devblog 133 | RU yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 47 hours.

Server Overview

Where can Devblog 133 | RU be found?

Its name points to Europe, but Devblog 133 | RU publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 91.192.170.109:28015 is its address.

What Rust version is Devblog 133 | RU running?

The version in use at Devblog 133 | RU: Rust network protocol 2636 and build 170545, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Devblog 133 | RU up, and how consistent is its uptime?

No response from Devblog 133 | RU. It was last seen 47 hours ago. For the last 1 full day, 0 of 24 hours were live. That is 0% uptime. First sighting by Rust Analytics: 10 November 2026.

Tags and Rankings

How should you interpret the tags on Devblog 133 | RU?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2636 (Protocol): Your game must run protocol 2636 to connect; cs170545 (Build): Build 170545; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Devblog 133 | RU publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Devblog 133 | RU show up in Rust Analytics lists and filters?

On Rust Analytics, Devblog 133 | RU matches these lists: Rust servers: Europe and Rust community servers. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to Devblog 133 | RU?

Type client.connect 91.192.170.109:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,gmrust,cs170545,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2636
Protocol Your game must run protocol 2636 to connect.
cs170545
Build Build 170545.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.