Devblog 133 | RU
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 3 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 4 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 5 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 385 on average | 378/450 | ▼−74−16.4% |
Quick answers
from the figures on this pageRules & Settings
How is Devblog 133 | RU configured in terms of rules and settings?
The name of Devblog 133 | RU carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on Devblog 133 | RU?
A procedural map runs on Devblog 133 | RU, created by the game.
Activity
Where does Devblog 133 | RU sit in the rankings?
For the last seven days, Devblog 133 | RU holds rank #16,161 on player hours, in the top 70% of all ranked servers.
How full is Devblog 133 | RU?
Right now, Devblog 133 | RU is offline; the last sighting was 47 hours ago. Average players over the last seven days: 0.
Wipe Cycle
When does Devblog 133 | RU schedule its wipes?
No rhythm can be told for Devblog 133 | RU yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 47 hours.
Server Overview
Where can Devblog 133 | RU be found?
Its name points to Europe, but Devblog 133 | RU publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 91.192.170.109:28015 is its address.
What Rust version is Devblog 133 | RU running?
The version in use at Devblog 133 | RU: Rust network protocol 2636 and build 170545, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is Devblog 133 | RU up, and how consistent is its uptime?
No response from Devblog 133 | RU. It was last seen 47 hours ago. For the last 1 full day, 0 of 24 hours were live. That is 0% uptime. First sighting by Rust Analytics: 10 November 2026.
Tags and Rankings
How should you interpret the tags on Devblog 133 | RU?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2636 (Protocol): Your game must run protocol 2636 to connect; cs170545 (Build): Build 170545; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Devblog 133 | RU publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Devblog 133 | RU show up in Rust Analytics lists and filters?
On Rust Analytics, Devblog 133 | RU matches these lists: Rust servers: Europe and Rust community servers. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
How can I connect to Devblog 133 | RU?
Type client.connect 91.192.170.109:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2636,gmrust,cs170545,ts8
Game
gmrust
mp50
ts8
v2636
cs170545
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.