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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 91.200.13.51:28015 Online checked 2m ago

TEST SERVER

Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#16,102
top 70%
Rank · 7d ago
#10,497
5605 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Procedural Map · seed 12345
First seen
26 Oct 2026
no hostname published

Players

0123414:0514:3014:5015:1515:3516:00

Every five minutes, from the Steam server list.

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct29 Oct1 Nov5 Nov8 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on TEST SERVER?

No gather rate appears in the name of TEST SERVER. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on TEST SERVER?

A procedural map of size 1,000 with seed 12345 runs on TEST SERVER, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does TEST SERVER hold in the server rankings?

In the top 70% of all ranked servers, TEST SERVER is #16,102 on player hours over the last seven days.

How many players does TEST SERVER have?

0 of 10 slots on TEST SERVER are filled right now. Average players over the last seven days: 0.

Wipe Cycle

When does TEST SERVER schedule its wipes?

The record holds too few of TEST SERVER's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 16 days 21 hours old.

Server Details

What is the location of TEST SERVER?

There is no region published for TEST SERVER. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 91.200.13.51:28015.

Is TEST SERVER performing well?

Server fps over the last 48 hours: 219 on average, 138 at the lowest. At its peak it held 4,315 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,534 MB. A climbing entity count plus low fps is the lag players report.

TEST SERVER runs which version of Rust?

Rust network protocol 2635 and build 168909 on Linux is what TEST SERVER runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is TEST SERVER up, and how consistent is its uptime?

Online at this moment: TEST SERVER. Its own uptime figure dates the last restart to roughly 16 days 17 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 26 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on TEST SERVER?

These tags are published by TEST SERVER and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): It runs build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature TEST SERVER?

The following Rust Analytics lists feature TEST SERVER: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join TEST SERVER?

Type client.connect 91.200.13.51:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build It runs build 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.