Skip to the page
RUST ANALYTICS
LIVE65,114PLY11,596SRV
QUOTE 91.201.123.77:28015 Offline checked 21d ago

RustDMA Local Test Server

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,192
top 57%
Rank · 7d ago
#6,642
6550 places down
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
18 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average517/525−19−3.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average344/350−16−4.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average156/200−19−10.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average290/275−56−16.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average48/250−6−11.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average292/325+23+8.7%

Quick answers

from the figures on this page

Server Rules

How is RustDMA Local Test Server configured in terms of rules and settings?

No gather rate appears in the name of RustDMA Local Test Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.

Which map is played on RustDMA Local Test Server?

The game generates the procedural map on RustDMA Local Test Server.

Activity

What is the rank of RustDMA Local Test Server?

For the last seven days, RustDMA Local Test Server holds rank #13,192 on player hours, in the top 57% of all ranked servers.

How full is RustDMA Local Test Server?

At present, RustDMA Local Test Server is offline; the last sighting was 21 days 16 hours ago.

Wipe Schedule

How often does RustDMA Local Test Server wipe?

There are too few wipes on record for RustDMA Local Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 31 days.

Server Info

What is the location of RustDMA Local Test Server?

For RustDMA Local Test Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 91.201.123.77:28015.

RustDMA Local Test Server runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Windows, running on RustDMA Local Test Server. Joining requires the same protocol on your game, which Steam updates.

Is RustDMA Local Test Server up, and how consistent is its uptime?

No response from RustDMA Local Test Server. It was last seen 21 days 16 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 18 September 2026.

Tags and Rankings

What is the meaning of the tags on RustDMA Local Test Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which RustDMA Local Test Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

RustDMA Local Test Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, RustDMA Local Test Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join RustDMA Local Test Server?

Type client.connect 91.201.123.77:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Slot count: 500.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.