Skip to the page
RUST ANALYTICS
LIVE89,659PLY11,742SRV
QUOTE 91.201.246.153:28015 Offline checked 10d ago

Miami Staging

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#17,089
top 71%
Rank · 7d ago
#7,319
9770 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
28 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct30 Oct1 Nov4 Nov6 Nov8 Nov

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sat 31 OctThu 29 OctWed 28 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –
Sat 31 Oct, 03:59 UTC12d ago 1 – – 1
Thu 29 Oct, 14:07 UTC14d ago 1 – 1.6 days 0
Wed 28 Oct, 22:46 UTC14d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average653/675−141−17.8%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average212/200−144−40.4%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average591/600−1−0.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average477/500−55−10.4%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average463/480+4+0.9%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average463/525−106−18.6%

Quick answers

from the figures on this page

Rules & Settings

How is Miami Staging configured in terms of rules and settings?

The name of Miami Staging carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.

Which map is played on Miami Staging?

A procedural map runs on Miami Staging, created by the game.

Activity

Where does Miami Staging sit in the rankings?

In the top 71% of all ranked servers, Miami Staging is #17,089 on player hours over the last seven days.

How full is Miami Staging?

Right now, Miami Staging is offline; the last sighting was 10 days 22 hours ago.

Wipe Schedule

How does Miami Staging handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does Miami Staging wipe?

Miami Staging wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 12 days 10 hours.

Server Info

What is the location of Miami Staging?

For Miami Staging, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 91.201.246.153:28015.

What Rust version is Miami Staging running?

The version in use at Miami Staging: Rust network protocol 2636 and build 169641, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is Miami Staging up, and how consistent is its uptime?

Offline at this moment: Miami Staging. Last seen 10 days 22 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 28 October 2026.

Tags & Filters

What is the meaning of the tags on Miami Staging?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2636 (Protocol): Protocol 2636: matching game versions are required to join; cs169641 (Build): It runs build 169641; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Miami Staging publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Miami Staging?

These Rust Analytics lists include Miami Staging: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Miami Staging?

Type client.connect 91.201.246.153:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2636,gmrust,cs169641,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity: 2 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2636
Protocol Protocol 2636: matching game versions are required to join.
cs169641
Build It runs build 169641.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.