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RUST ANALYTICS
LIVE89,659PLY11,742SRV
QUOTE 91.228.182.35:28015 Offline checked 25d ago

TEST

Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,272
top 70%
Rank · 7d ago
#15,648
376 places up
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
18 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average653/675−141−17.8%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average212/200−144−40.4%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average591/600−1−0.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average477/500−55−10.4%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average463/480+4+0.9%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average463/525−106−18.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on TEST?

No gather rate appears in the name of TEST. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on TEST?

A procedural map runs on TEST, created by the game.

Player Count

What is the rank of TEST?

In the top 70% of all ranked servers, TEST is #15,272 on player hours over the last seven days.

How full is TEST?

Right now, TEST is offline; the last sighting was 25 days 1 hours ago.

Wipe Schedule

On what cycle does TEST wipe?

No rhythm can be told for TEST yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 25 days 2 hours old.

Server Details

What is the location of TEST?

For TEST, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 91.228.182.35:28015 is its address.

TEST is on which Rust version?

The version in use at TEST: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is TEST up, and how consistent is its uptime?

TEST is down. The last time we saw it was 25 days 1 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 18 October 2026.

Server Tags

What is the meaning of the tags on TEST?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): It holds 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which TEST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature TEST?

These Rust Analytics lists include TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join TEST?

Type client.connect 91.228.182.35:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players It holds 500 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.