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RUST ANALYTICS
LIVE37,558PLY11,461SRV
QUOTE 91.229.114.221:28031 Offline NA · us5 checked 19d ago

Nightshade Dev

quad moddedcarbonsoftcore
Players · last
0/ 8
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 8
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,871
top 71% · #1615 in NA
Rank · 7d ago
#12,620
3251 places down
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 432338258
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers, top 83% in NA, and #629 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Facepunch Softcore 1NA · quad · monthly · 94 on average29/300−7−19.6%
2[US] Facepunch Softcore 2NA · quad · monthly · 74 on average30/300+4+15.0%
3LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average19/200+6+47.1%
4Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average2/100+1
5LA VERGA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLNA · quad · monthly · 9 on average10/80+5+90.5%
6[US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 4 on average1/100+1

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Nightshade Dev?

No gather rate appears in the name of Nightshade Dev. quad caps groups at 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is active.

Which map is played on Nightshade Dev?

Nightshade Dev uses a procedural map of size 4,000 with seed 432338258, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of Nightshade Dev?

In the top 71% of all ranked servers, Nightshade Dev is #15,871 on player hours over the last seven days and #1,615 in North America. Among servers in quad, it stands at #629.

What is the population on Nightshade Dev?

Right now, Nightshade Dev is offline; the last sighting was 19 days 12 hours ago.

Wipe Frequency

When does Nightshade Dev schedule its wipes?

No rhythm can be told for Nightshade Dev yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 19 days 15 hours ago the current world was created.

Server Overview

Where can Nightshade Dev be found?

Its region code is us5, and Nightshade Dev lists itself in North America with the NA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 91.229.114.221:28031 is its address.

Nightshade Dev is on which Rust version?

Rust network protocol 2633 and build 165217 on Linux is what Nightshade Dev runs. The protocol has to match for you to join, and Steam applies that update.

Is Nightshade Dev up, and how consistent is its uptime?

No response from Nightshade Dev. It was last seen 19 days 12 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.

Server Tags

How should you interpret the tags on Nightshade Dev?

The game's server browser reads gmsoftcore (Game mode): The softcore ruleset, an easier mode; mp8 (Max players): Capacity: 8 slots; ts4 (Group limit): Teams take no more than 4; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $rus5 (Region code): Region code us5; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The browser places this server in North America, which Nightshade Dev publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Nightshade Dev?

The following Rust Analytics lists feature Nightshade Dev: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.

Connection

How can I connect to Nightshade Dev?

Type client.connect 91.229.114.221:28031 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2633,NA,gmsoftcore,cs165217,ts4,^z,^y

Game

gmsoftcore
Game mode The softcore ruleset, an easier mode.
mp8
Max players Capacity: 8 slots.
ts4
Group limit Teams take no more than 4.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$rus5
Region code Region code us5.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.