Nightshade Dev
Key statistics
the figures behind the quote- Players now
- 0/ 8 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,871 top 71% · #1615 in NA
- Rank · 7d ago
- #12,620 ▼3251 places down
- Last wipe
- 19d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4000 Procedural Map · seed 432338258
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 83% in NA, and #629 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] Facepunch Softcore 1NA · quad · monthly · 94 on average | 29/300 | ▼−7−19.6% | |
| 2 | [US] Facepunch Softcore 2NA · quad · monthly · 74 on average | 30/300 | ▲+4+15.0% | |
| 3 | LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average | 19/200 | ▲+6+47.1% | |
| 4 | Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average | 2/100 | ▲+1 | |
| 5 | LA VERGA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLNA · quad · monthly · 9 on average | 10/80 | ▲+5+90.5% | |
| 6 | [US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 4 on average | 1/100 | ▲+1 |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Nightshade Dev?
No gather rate appears in the name of Nightshade Dev. quad caps groups at 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is active.
Which map is played on Nightshade Dev?
Nightshade Dev uses a procedural map of size 4,000 with seed 432338258, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
What is the rank of Nightshade Dev?
In the top 71% of all ranked servers, Nightshade Dev is #15,871 on player hours over the last seven days and #1,615 in North America. Among servers in quad, it stands at #629.
What is the population on Nightshade Dev?
Right now, Nightshade Dev is offline; the last sighting was 19 days 12 hours ago.
Wipe Frequency
When does Nightshade Dev schedule its wipes?
No rhythm can be told for Nightshade Dev yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 19 days 15 hours ago the current world was created.
Server Overview
Where can Nightshade Dev be found?
Its region code is us5, and Nightshade Dev lists itself in North America with the NA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 91.229.114.221:28031 is its address.
Nightshade Dev is on which Rust version?
Rust network protocol 2633 and build 165217 on Linux is what Nightshade Dev runs. The protocol has to match for you to join, and Steam applies that update.
Is Nightshade Dev up, and how consistent is its uptime?
No response from Nightshade Dev. It was last seen 19 days 12 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.
Server Tags
How should you interpret the tags on Nightshade Dev?
The game's server browser reads gmsoftcore (Game mode): The softcore ruleset, an easier mode; mp8 (Max players): Capacity: 8 slots; ts4 (Group limit): Teams take no more than 4; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $rus5 (Region code): Region code us5; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The browser places this server in North America, which Nightshade Dev publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Nightshade Dev?
The following Rust Analytics lists feature Nightshade Dev: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.
Connection
How can I connect to Nightshade Dev?
Type client.connect 91.229.114.221:28031 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp8,ptrak,$rus5,v2633,NA,gmsoftcore,cs165217,ts4,^z,^y
Game
gmsoftcore
mp8
ts4
v2633
cs165217
ptrak
$rus5
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.