Development Server
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #12,622 top 57% · #1394 in NA
- Rank · 7d ago
- #11,501 ▼1121 places down
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- 1000 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.8 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:42 UTC2d ago | – | – | running | 0 |
| Sat 10 Oct, 06:47 UTC4d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW12d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC14d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC17d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC18d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC21d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC22d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC23d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC28d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC30d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average | 11/175 | ▼−8−43.1% | |
| 2 | [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average | 13/50 | ▲+7+129.4% | |
| 3 | [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 5/100 | ▼−2−26.8% | |
| 4 | Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average | 4/100 | ▼−3−42.2% | |
| 5 | Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average | 10/90 | ▲+5+93.0% | |
| 6 | Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average | 3/150 | ▪+0+0.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Development Server?
The name of Development Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.
Which map is played on Development Server?
The map on Development Server is procedural, size 1,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.
Activity
What position does Development Server hold in the server rankings?
In the top 57% of all ranked servers, Development Server is #12,622 on player hours over the last seven days and #1,394 in North America.
What is the population on Development Server?
On Development Server, 0 players are in now, out of 5 slots. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 0 players.
Wipe Schedule
What can you expect on wipe day for Development Server?
Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.
When does Development Server schedule its wipes?
Development Server wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 2 days ago the current world was created.
Server Info
Where can Development Server be found?
Development Server gives North America and the NA tag, with us5 as its region code. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 91.229.114.45:28075 is its address.
How is the performance on Development Server?
Average server fps for the last 48 hours is 60; the floor was 60. 3,101 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,001 MB. A climbing entity count plus low fps is the lag players report.
Development Server is on which Rust version?
The version in use at Development Server: Rust network protocol 2634 and build 167584, on Linux. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Development Server?
The server is live: Development Server is online. 46 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
How should you interpret the tags on Development Server?
Published by Development Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rus5 (Region code): The region code reads us5; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): North America is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Development Server appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Development Server matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What steps do I take to join Development Server?
Type client.connect 91.229.114.45:28075 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167584
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
