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RUST ANALYTICS
LIVE45,909PLY11,499SRV
QUOTE 91.229.114.45:28075 Online NA · us5 checked 10m ago

Development Server

vanillamoddedoxide
Players · last
0/ 5
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#12,622
top 57% · #1394 in NA
Rank · 7d ago
#11,501
1121 places down
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
1000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75111:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 57% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:42 UTC2d ago – – running 0
Sat 10 Oct, 06:47 UTC4d ago 1 halved by day 1 2.1 days 0
Thu 1 Oct, 19:10 UTC FW12d ago 1 halved by day 1 8.5 days 0
Wed 30 Sep, 06:48 UTC14d ago 1 – 1.5 days 0
Sun 27 Sep, 03:17 UTC17d ago 1 halved by day 1 3.1 days 0
Fri 25 Sep, 23:47 UTC18d ago 1 – 1.1 days 0
Wed 23 Sep, 03:40 UTC21d ago 1 halved by day 1 2.8 days 0
Mon 21 Sep, 19:42 UTC22d ago 1 – 1.3 days 0
Mon 21 Sep, 06:19 UTC23d ago 1 – 0.6 days 0
Tue 15 Sep, 18:47 UTC28d ago 1 halved by day 1 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average11/175−8−43.1%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average13/50+7+129.4%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average5/100−2−26.8%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average4/100−3−42.2%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average10/90+5+93.0%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average3/150+0+0.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Development Server?

The name of Development Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

Which map is played on Development Server?

The map on Development Server is procedural, size 1,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Activity

What position does Development Server hold in the server rankings?

In the top 57% of all ranked servers, Development Server is #12,622 on player hours over the last seven days and #1,394 in North America.

What is the population on Development Server?

On Development Server, 0 players are in now, out of 5 slots. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 0 players.

Wipe Schedule

What can you expect on wipe day for Development Server?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

When does Development Server schedule its wipes?

Development Server wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 2 days ago the current world was created.

Server Info

Where can Development Server be found?

Development Server gives North America and the NA tag, with us5 as its region code. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 91.229.114.45:28075 is its address.

How is the performance on Development Server?

Average server fps for the last 48 hours is 60; the floor was 60. 3,101 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,001 MB. A climbing entity count plus low fps is the lag players report.

Development Server is on which Rust version?

The version in use at Development Server: Rust network protocol 2634 and build 167584, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Development Server?

The server is live: Development Server is online. 46 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on Development Server?

Published by Development Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rus5 (Region code): The region code reads us5; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): North America is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Development Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Development Server matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What steps do I take to join Development Server?

Type client.connect 91.229.114.45:28075 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity: 5 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rus5
Region code The region code reads us5.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.