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RUST ANALYTICS
LIVE61,017PLY11,576SRV
QUOTE 91.229.114.45:28135 Online NA · us5 checked 12m ago

(US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL

3x biweekly wipes moddedcarbon
Players · last
2/ 100
−2−53.8%24h
2% full
Day range 0 6
7-day avg 2 peak 6
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
2/ 100
2% full
Change · 24h
−2
−53.8% from 4
7-day average
2
peak 6
Rank
#2,289
top 10% · #384 in NA
Rank · 7d ago
#2,697
408 places up
Last wipe
5d ago
biweekly schedule
Next wipe
8d 22h
Fri 23 Oct, 10:40 UTC
Group limit
8
8, the default
Gather rate
3x
read from the name
Score
360
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246813:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 6 players.

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 10% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeFriday 23 October, 10:40 UTCin 8d 22h

Its biweekly schedule tag · low confidence

usual gap
7.7 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
5
players, last three wipes
crowd held
50%
else halves by day 7

Coming wipes

  1. 8d 22hFri 23 Oct, 10:40 UTC
  2. 22d 6hThu 5 Nov, 19:00 UTCFW
  3. 22d 22hFri 6 Nov, 10:40 UTC
  4. 36d 22hFri 20 Nov, 10:40 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 10:40 UTC5d ago 5 – running 1
Thu 1 Oct, 18:23 UTC FW12d ago 4 held half 7.7 days 0
Thu 17 Sep, 20:37 UTC26d ago 5 halved by day 7 13.9 days 2
Wed 16 Sep, 22:05 UTC27d ago 4 – 0.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 125 on average20/100−6−23.1%
2HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 122 on average42/100−20−32.3%
3AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 106 on average13/100−22−63.4%
4AceRust.com 3x Solo/Duo/Trio/Quad |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 13 on average12/150+1+6.7%
5OldFarts 3x Resources - No KOS - PVP zonesNA · groups of 128+ · 3x · biweekly · 2 on average0/100+0
610/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|EventsNA · groups of 8+ · 3x · biweekly · 2 on average2/150+1+100.0%

Quick answers

from the figures on this page

Server Rules

How is (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL configured in terms of rules and settings?

A gather rate of 3x appears in the name of (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL?

The map on (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL is procedural, size 4,000, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.

Player Count

What position does (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL hold in the server rankings?

In the top 10% of all ranked servers, (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL is #2,289 on player hours over the last seven days and #384 in North America.

How full is (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL?

2 of 100 slots on (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL are filled right now. Average players over seven days: 2; peak: 6. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 6 players.

Wipe Cycle

How does (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL handle wipe day?

Recent wipes at this server drew an average peak of 5 players. On the latest wipe, 9 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. If it did not hold, by day 7 the crowd dropped below half.

On what cycle does (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL wipe?

The prediction follows the tag because too few of (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL's wipes are on record to confirm its schedule. On Friday 23 October at 10:40 UTC the next wipe is due. 5 days 1 hours ago the current world was created. Its tags carry a wipe schedule of every two weeks.

Server Details

What is the server location for (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL?

(US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL gives North America and the NA tag, with us5 as its region code. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 91.229.114.45:28135.

What is the performance like on (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL?

Server fps over the last 48 hours: 55 on average, 24 at the lowest. The entity count reached 88,020, covering buildings, deployables and all else in the world. The memory ceiling reached 3,812 MB. Low fps and growing entities are the source of felt lag.

(US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL. The protocol has to match for you to join, and Steam applies that update.

How reliable is (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL and is it currently online?

(US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL is up. It is taking players now. 6 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $rus5 (Region code): us5 is the region code; ^b (Biweekly): A fortnight between wipes; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is its browser listing, which (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL?

The following Rust Analytics lists feature (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL: 3x Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 3x.

Joining the Server

What steps do I take to join (US) HELL FORGE 3X | Solo/Duo/Trio | BIWEEKLY | CHILL?

Type client.connect 91.229.114.45:28135 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/4K9Y7EWrba.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^z,^y,^b,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$rus5
Region code us5 is the region code.

Wipe schedule

^b
Biweekly A fortnight between wipes.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.