Rust Staging | Local Test
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,102 top 70%
- Rank · 7d ago
- #12,038 ▼4064 places down
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 4 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average | 648/675 | ▼−146−18.4% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average | 213/200 | ▼−143−40.2% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average | 580/600 | ▼−12−2.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average | 483/500 | ▼−49−9.3% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 464/480 | ▲+5+1.1% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average | 460/525 | ▼−109−19.1% |
Quick answers
from the figures on this pageServer Rules
How is Rust Staging | Local Test configured in terms of rules and settings?
No gather rate is given in the name of Rust Staging | Local Test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on Rust Staging | Local Test?
A procedural map runs on Rust Staging | Local Test, created by the game.
Population
What position does Rust Staging | Local Test hold in the server rankings?
For the last seven days, Rust Staging | Local Test holds rank #16,102 on player hours, in the top 70% of all ranked servers.
How full is Rust Staging | Local Test?
At present, Rust Staging | Local Test is offline; the last sighting was 6 days 18 hours ago. Average players over the last seven days: 0.
Wipe Frequency
On what cycle does Rust Staging | Local Test wipe?
No rhythm can be told for Rust Staging | Local Test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. 8 days ago the current world was created.
Server Info
Where can Rust Staging | Local Test be found?
No region is published by Rust Staging | Local Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 91.92.250.9:28115.
What Rust version is Rust Staging | Local Test running?
The version in use at Rust Staging | Local Test: Rust network protocol 2636 and build 170217, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Rust Staging | Local Test?
Offline at this moment: Rust Staging | Local Test. Last seen 6 days 18 hours ago. The last 7 full days give 5% uptime, 8 hours on out of 168. First sighting by Rust Analytics: 4 November 2026.
Tags and Rankings
How should you interpret the tags on Rust Staging | Local Test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team: the default setting, unchanged; v2636 (Protocol): To join, your game needs protocol 2636; cs170217 (Build): It runs build 170217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Rust Staging | Local Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Rust Staging | Local Test show up in Rust Analytics lists and filters?
These Rust Analytics lists include Rust Staging | Local Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join Rust Staging | Local Test?
The console route: start Rust, press F1, enter client.connect 91.92.250.9:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2636,gmrust,cs170217,ts8
Game
gmrust
mp4
ts8
v2636
cs170217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.