TESTSERVER
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 60/250 | ▼−223−78.8% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% |
Quick answers
from the figures on this pageMap and Rules
How is TESTSERVER configured in terms of rules and settings?
The name of TESTSERVER carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. Oxide plugins are running. VAC is active.
What is the current map on TESTSERVER?
TESTSERVER uses a procedural map, which the game generates.
Player Count
Where does TESTSERVER sit in the rankings?
In the top 70% of all ranked servers, TESTSERVER is #16,161 on player hours over the last seven days.
How full is TESTSERVER?
Right now, TESTSERVER is offline; the last sighting was 12 hours ago. Average players over the last seven days: 0.
Wipe Schedule
When does TESTSERVER schedule its wipes?
No rhythm can be told for TESTSERVER yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 4 days 18 hours.
Server Overview
Where can TESTSERVER be found?
For TESTSERVER, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 91.97.158.105:28015.
What Rust version is TESTSERVER running?
The build is Rust network protocol 2636 and build 170545 on Linux, running on TESTSERVER. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of TESTSERVER?
Offline at this moment: TESTSERVER. Last seen 12 hours ago. First sighting by Rust Analytics: 11 November 2026.
Tags & Filters
How should you interpret the tags on TESTSERVER?
Published by TESTSERVER for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2636 (Protocol): Your game must run protocol 2636 to connect; cs170545 (Build): Game build: 170545; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod). The top of this page and the tags both show its players now, its queue and when its world was made.
TESTSERVER appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature TESTSERVER: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connection
How can I connect to TESTSERVER?
Type client.connect 91.97.158.105:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2636,gmvanilla,cs170545,ts8,^o
Game
gmvanilla
mp1
ts8
v2636
cs170545
ptrak
$r?
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.