WaveLocalTest
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 7 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 60/250 | ▼−223−78.8% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% |
Quick answers
from the figures on this pageServer Rules
How is WaveLocalTest configured in terms of rules and settings?
No gather rate appears in the name of WaveLocalTest. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on WaveLocalTest?
The game generates the procedural map on WaveLocalTest.
Player Count
What position does WaveLocalTest hold in the server rankings?
For the last seven days, WaveLocalTest holds rank #16,161 on player hours, in the top 70% of all ranked servers.
How many players does WaveLocalTest have?
At present, WaveLocalTest is offline; the last sighting was 4 days 16 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does WaveLocalTest schedule its wipes?
There are too few wipes on record for WaveLocalTest to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. 4 days 16 hours ago the current world was created.
Server Info
Where can WaveLocalTest be found?
There is no region published for WaveLocalTest. Rust Analytics reports the location a server claims, not the machine's actual location. 91.99.78.135:28175 is its address.
What Rust version is WaveLocalTest running?
The version in use at WaveLocalTest: Rust network protocol 2636 and build 170545, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of WaveLocalTest?
WaveLocalTest is down. The last time we saw it was 4 days 16 hours ago. The last 4 full days give 0% uptime, 0 hours on out of 96. The earliest Rust Analytics saw it was 7 November 2026.
Server Tags
How should you interpret the tags on WaveLocalTest?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2636 (Protocol): Your game must run protocol 2636 to connect; cs170545 (Build): It runs build 170545; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which WaveLocalTest publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature WaveLocalTest?
These Rust Analytics lists include WaveLocalTest: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connection
What is the process to join WaveLocalTest?
Type client.connect 91.99.78.135:28175 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2636,gmrust,cs170545,ts8
Game
gmrust
mp2
ts8
v2636
cs170545
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.