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RUST ANALYTICS
LIVE81,281PLY11,717SRV
QUOTE 92.208.226.216:28015 Offline checked 22d ago

Noah's Tailnet Duo

Players · last
1/ 2
n/a24h
50% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,230
top 58%
Rank · 7d ago
#12,456
774 places down
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
21 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep23 Sep24 Sep26 Sep27 Sep29 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average543/600−8−1.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average430/475−37−7.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average181/200−21−10.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average367/375−61−14.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average45/250−35−44.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average322/400+6+1.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Noah's Tailnet Duo?

The name of Noah's Tailnet Duo carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Noah's Tailnet Duo?

A procedural map runs on Noah's Tailnet Duo, created by the game.

Activity

What position does Noah's Tailnet Duo hold in the server rankings?

For the last seven days, Noah's Tailnet Duo holds rank #13,230 on player hours, in the top 58% of all ranked servers.

How many players does Noah's Tailnet Duo have?

Right now, Noah's Tailnet Duo is offline; the last sighting was 22 days 1 hours ago.

Wipe Schedule

On what cycle does Noah's Tailnet Duo wipe?

There are too few wipes on record for Noah's Tailnet Duo to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 22 days 17 hours old.

Server Details

What is the location of Noah's Tailnet Duo?

No region is published by Noah's Tailnet Duo. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 92.208.226.216:28015.

Noah's Tailnet Duo runs which version of Rust?

The version in use at Noah's Tailnet Duo: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Noah's Tailnet Duo and is it currently online?

Offline at this moment: Noah's Tailnet Duo. Last seen 22 days 1 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 21 September 2026.

Server Tags

How should you interpret the tags on Noah's Tailnet Duo?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Noah's Tailnet Duo publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Noah's Tailnet Duo show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Noah's Tailnet Duo: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join Noah's Tailnet Duo?

The console route: start Rust, press F1, enter client.connect 92.208.226.216:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.