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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 92.209.232.107:28015 Offline checked 14d ago

Rust PvE Development

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,279
top 70%
Rank · 7d ago
#15,262
1017 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
29 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Oct30 Oct1 Nov2 Nov4 Nov5 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Map and Rules

How is Rust PvE Development configured in terms of rules and settings?

No gather rate is given in the name of Rust PvE Development. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Rust PvE Development?

A procedural map runs on Rust PvE Development, created by the game.

Player Count

What is the rank of Rust PvE Development?

In the top 70% of all ranked servers, Rust PvE Development is #16,279 on player hours over the last seven days.

What is the population on Rust PvE Development?

Right now, Rust PvE Development is offline; the last sighting was 14 days 1 hours ago.

Wipe Frequency

When does Rust PvE Development schedule its wipes?

No rhythm can be told for Rust PvE Development yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. 14 days 7 hours ago the current world was created.

Server Overview

What is the location of Rust PvE Development?

For Rust PvE Development, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 92.209.232.107:28015 is its address.

Rust PvE Development is on which Rust version?

Rust network protocol 2635 and build 168909 on Windows is what Rust PvE Development runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Rust PvE Development and is it currently online?

No response from Rust PvE Development. It was last seen 14 days 1 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 29 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Rust PvE Development?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Rust PvE Development publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Rust PvE Development appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Rust PvE Development: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join Rust PvE Development?

Type client.connect 92.209.232.107:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.