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RUST ANALYTICS
LIVE42,791PLY11,477SRV
QUOTE 92.209.233.160:28015 Offline checked 3d ago

Experiment

quad softcore
Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#11,791
top 53%
Rank · 7d ago
#12,503
712 places up
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 53% of all ranked servers, and #553 of the quad servers (top 67%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.1 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 20:20 UTC3d ago 1 – running 1
Sat 3 Oct, 12:24 UTC10d ago 1 held half 7.3 days 0
Mon 28 Sep, 17:52 UTC15d ago 1 held half 4.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EA] Softcore 1quad · monthly · 120 on average102/350−18−15.2%
2[EU] Facepunch Softcore 1EU · quad · monthly · 101 on average47/400+10+28.6%
3Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 58 on average98/150−8−7.7%
4LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average15/200+10+176.9%
5[红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average0/200−21−100.0%
6[红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average0/200−21−100.0%

Quick answers

from the figures on this page

Rules & Settings

How is Experiment configured in terms of rules and settings?

No gather rate is given in the name of Experiment. The group limit is 4 players, set via quad. softcore is the mode, Facepunch's easier mode: you keep part of your loot. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Experiment?

Experiment uses a procedural map, which the game generates.

Player Count

What position does Experiment hold in the server rankings?

In the top 53% of all ranked servers, Experiment is #11,791 on player hours over the last seven days. In the quad group, it ranks #553.

How many players does Experiment have?

Right now, Experiment is offline; the last sighting was 3 days 12 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Cycle

How does Experiment handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

When does Experiment schedule its wipes?

No next wipe can be predicted for Experiment: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 3 days 13 hours.

Server Overview

What is the location of Experiment?

No region is published by Experiment. Rust Analytics reports the location a server claims, not the machine's actual location. 92.209.233.160:28015 is its address.

What Rust version is Experiment running?

Rust network protocol 2634 and build 166652 on Windows is what Experiment runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Experiment and is it currently online?

No response from Experiment. It was last seen 3 days 12 hours ago. 7 full days have passed with 2% uptime, 3 of 168 hours. 19 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Experiment?

These tags are published by Experiment and read by the game's server browser: gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): Capacity: 10 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Experiment show up in Rust Analytics lists and filters?

On Rust Analytics, Experiment matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last week.

Joining the Server

What steps do I take to join Experiment?

Type client.connect 92.209.233.160:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp10
Max players Capacity: 10 slots.
ts4
Group limit Team size caps at 4.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.