Experiment
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #11,791 top 53%
- Rank · 7d ago
- #12,503 ▲712 places up
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers, and #553 of the quad servers (top 67%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 6.1 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:20 UTC3d ago | 1 | – | running | 1 |
| Sat 3 Oct, 12:24 UTC10d ago | 1 | held half | 7.3 days | 0 |
| Mon 28 Sep, 17:52 UTC15d ago | 1 | held half | 4.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EA] Softcore 1quad · monthly · 120 on average | 102/350 | ▼−18−15.2% | |
| 2 | [EU] Facepunch Softcore 1EU · quad · monthly · 101 on average | 47/400 | ▲+10+28.6% | |
| 3 | Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 58 on average | 98/150 | ▼−8−7.7% | |
| 4 | LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average | 15/200 | ▲+10+176.9% | |
| 5 | [红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 0/200 | ▼−21−100.0% | |
| 6 | [红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 0/200 | ▼−21−100.0% |
Quick answers
from the figures on this pageRules & Settings
How is Experiment configured in terms of rules and settings?
No gather rate is given in the name of Experiment. The group limit is 4 players, set via quad. softcore is the mode, Facepunch's easier mode: you keep part of your loot. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Experiment?
Experiment uses a procedural map, which the game generates.
Player Count
What position does Experiment hold in the server rankings?
In the top 53% of all ranked servers, Experiment is #11,791 on player hours over the last seven days. In the quad group, it ranks #553.
How many players does Experiment have?
Right now, Experiment is offline; the last sighting was 3 days 12 hours ago. The seven-day average is 1 players, with a peak of 1.
Wipe Cycle
How does Experiment handle wipe day?
The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
When does Experiment schedule its wipes?
No next wipe can be predicted for Experiment: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 3 days 13 hours.
Server Overview
What is the location of Experiment?
No region is published by Experiment. Rust Analytics reports the location a server claims, not the machine's actual location. 92.209.233.160:28015 is its address.
What Rust version is Experiment running?
Rust network protocol 2634 and build 166652 on Windows is what Experiment runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Experiment and is it currently online?
No response from Experiment. It was last seen 3 days 12 hours ago. 7 full days have passed with 2% uptime, 3 of 168 hours. 19 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Experiment?
These tags are published by Experiment and read by the game's server browser: gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): Capacity: 10 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Experiment show up in Rust Analytics lists and filters?
On Rust Analytics, Experiment matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last week.
Joining the Server
What steps do I take to join Experiment?
Type client.connect 92.209.233.160:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4
Game
gmsoftcore
mp10
ts4
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.