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RUST ANALYTICS
LIVE73,573PLY11,534SRV
QUOTE 92.222.153.109:29735 Online checked 10m ago

A Shockbyte Rust Server

Players · last
0/ 40
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#8,929
top 41%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
6
player hours, last seven days
Map
1500
Procedural Map · seed 50000
First seen
18 Oct 2026
no hostname published

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k18 Oct19 Oct20 Oct21 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 407 on average132/200−43−24.7%
2Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 405 on average580/600+39+7.1%
3Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 369 on average295/300−100−25.3%
4Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 309 on average118/200−85−41.8%
5Rustoria.co - EU East LongEU · groups of 12+ · monthly · 292 on average453/475−51−10.0%
6Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 270 on average329/400−80−19.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Shockbyte Rust Server?

No gather rate is given in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does A Shockbyte Rust Server hold in the server rankings?

For the last seven days, A Shockbyte Rust Server holds rank #8,929 on player hours, in the top 41% of all ranked servers.

How full is A Shockbyte Rust Server?

0 of 40 slots on A Shockbyte Rust Server are filled at the moment. The seven-day average is 0 players, with a peak of 1.

Wipe Schedule

How often does A Shockbyte Rust Server wipe?

No rhythm can be told for A Shockbyte Rust Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 3 days 9 hours old.

Server Overview

What is the location of A Shockbyte Rust Server?

For A Shockbyte Rust Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 92.222.153.109:29735 is its address.

How is the performance on A Shockbyte Rust Server?

The last 48 hours average 255 server fps, the low being 248. 8,243 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,600 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is A Shockbyte Rust Server running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on A Shockbyte Rust Server. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is A Shockbyte Rust Server and is it currently online?

The server is live: A Shockbyte Rust Server is online. The reported uptime puts its last restart at about 3 days 7 hours ago. 2 full days have passed with 100% uptime, 48 of 48 hours. 18 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on A Shockbyte Rust Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which A Shockbyte Rust Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature A Shockbyte Rust Server?

On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What steps do I take to join A Shockbyte Rust Server?

Type client.connect 92.222.153.109:29735 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players It holds 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.