A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #8,929 top 41%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 6 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 18 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 407 on average | 132/200 | ▼−43−24.7% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 405 on average | 580/600 | ▲+39+7.1% | |
| 3 | Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 369 on average | 295/300 | ▼−100−25.3% | |
| 4 | Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 309 on average | 118/200 | ▼−85−41.8% | |
| 5 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 292 on average | 453/475 | ▼−51−10.0% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 270 on average | 329/400 | ▼−80−19.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on A Shockbyte Rust Server?
No gather rate is given in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on A Shockbyte Rust Server?
A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What position does A Shockbyte Rust Server hold in the server rankings?
For the last seven days, A Shockbyte Rust Server holds rank #8,929 on player hours, in the top 41% of all ranked servers.
How full is A Shockbyte Rust Server?
0 of 40 slots on A Shockbyte Rust Server are filled at the moment. The seven-day average is 0 players, with a peak of 1.
Wipe Schedule
How often does A Shockbyte Rust Server wipe?
No rhythm can be told for A Shockbyte Rust Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 3 days 9 hours old.
Server Overview
What is the location of A Shockbyte Rust Server?
For A Shockbyte Rust Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 92.222.153.109:29735 is its address.
How is the performance on A Shockbyte Rust Server?
The last 48 hours average 255 server fps, the low being 248. 8,243 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,600 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is A Shockbyte Rust Server running?
The build is Rust network protocol 2634 and build 167781 on Linux, running on A Shockbyte Rust Server. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is A Shockbyte Rust Server and is it currently online?
The server is live: A Shockbyte Rust Server is online. The reported uptime puts its last restart at about 3 days 7 hours ago. 2 full days have passed with 100% uptime, 48 of 48 hours. 18 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on A Shockbyte Rust Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which A Shockbyte Rust Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature A Shockbyte Rust Server?
On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What steps do I take to join A Shockbyte Rust Server?
Type client.connect 92.222.153.109:29735 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.