Parachute Test - Launch Site
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,792 top 66%
- Rank · 7d ago
- #8,007 ▼7785 places down
- Last wipe
- 15d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 28 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average | 450/550 | ▲+25+6.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average | 440/500 | ▲+73+19.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average | 279/300 | ▼−93−25.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average | 417/450 | ▲+51+13.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 73/250 | ▼−29−28.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average | 336/425 | ▲+13+4.1% |
Quick answers
from the figures on this pageServer Rules
How is Parachute Test - Launch Site configured in terms of rules and settings?
No gather rate is given in the name of Parachute Test - Launch Site. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Parachute Test - Launch Site?
A procedural map runs on Parachute Test - Launch Site, created by the game.
Activity
What position does Parachute Test - Launch Site hold in the server rankings?
For the last seven days, Parachute Test - Launch Site holds rank #15,792 on player hours, in the top 66% of all ranked servers.
What is the population on Parachute Test - Launch Site?
At present, Parachute Test - Launch Site is offline; the last sighting was 13 days 20 hours ago.
Wipe Cycle
When does Parachute Test - Launch Site schedule its wipes?
No rhythm can be told for Parachute Test - Launch Site yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 15 days 4 hours old.
Server Overview
What is the location of Parachute Test - Launch Site?
No region is published by Parachute Test - Launch Site. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 92.237.133.78:28015.
Parachute Test - Launch Site is on which Rust version?
The version in use at Parachute Test - Launch Site: Rust network protocol 2633 and build 165217, on Windows. The protocol has to match for you to join, and Steam applies that update.
How reliable is Parachute Test - Launch Site and is it currently online?
No response from Parachute Test - Launch Site. It was last seen 13 days 20 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 28 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on Parachute Test - Launch Site?
These tags are published by Parachute Test - Launch Site and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Parachute Test - Launch Site show up in Rust Analytics lists and filters?
On Rust Analytics, Parachute Test - Launch Site matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What is the process to join Parachute Test - Launch Site?
Type client.connect 92.237.133.78:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.