Andy Dev (2070)
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,536 top 70%
- Rank · 7d ago
- #12,027 ▼3509 places down
- Last wipe
- 19d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 16 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 7.9 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
| Sat 24 Oct, 01:14 UTC19d ago | 1 | – | – | 1 |
| Fri 16 Oct, 03:12 UTC27d ago | 1 | – | 7.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average | 54/100 | ▼−373−87.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average | 49/750 | ▼−224−82.0% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average | 199/1000 | ▼−126−38.8% | |
| 4 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 132/100 | ▲+3+2.4% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 145/400 | ▼−49−25.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average | 367/1000 | ▲+317+640.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Andy Dev (2070)?
No gather rate appears in the name of Andy Dev (2070). Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.
Which map is played on Andy Dev (2070)?
A procedural map runs on Andy Dev (2070), created by the game.
Player Count
Where does Andy Dev (2070) sit in the rankings?
In the top 70% of all ranked servers, Andy Dev (2070) is #15,536 on player hours over the last seven days.
What is the population on Andy Dev (2070)?
Right now, Andy Dev (2070) is offline; the last sighting was 18 days 10 hours ago.
Wipe Schedule
How does Andy Dev (2070) handle wipe day?
An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 19 hours after the wipe, the crowd peaked.
On what cycle does Andy Dev (2070) wipe?
There are too few wipes on record for Andy Dev (2070) to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 19 days 14 hours.
Server Overview
What is the server location for Andy Dev (2070)?
For Andy Dev (2070), no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 92.237.135.245:28015 is its address.
Andy Dev (2070) runs which version of Rust?
Rust network protocol 2635 and build 168909 on Windows is what Andy Dev (2070) runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is Andy Dev (2070) up, and how consistent is its uptime?
Offline at this moment: Andy Dev (2070). Last seen 18 days 10 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 16 October 2026.
Server Tags
How should you interpret the tags on Andy Dev (2070)?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Andy Dev (2070) publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Andy Dev (2070) show up in Rust Analytics lists and filters?
These Rust Analytics lists include Andy Dev (2070): Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What steps do I take to join Andy Dev (2070)?
Type client.connect 92.237.135.245:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.